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Subject: Re: But Not Yet As Good As Deep Blue '97

Author: Jason Williamson

Date: 03:41:13 07/18/00

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On July 17, 2000 at 09:32:18, Robert Hyatt wrote:

>On July 17, 2000 at 08:05:57, blass uri wrote:
>
>>On July 17, 2000 at 07:22:41, Graham Laight wrote:
>>
>>>I'm afraid I still feel that Junior could have come out ahead (instead of
>>>level)in this tournament by beating Bareev and Khalifman - and possibly by not
>>>losing with such apparent ease to Kramnik. Continuing the game against Anand
>>>might possibly have gained an extra half point as well.
>>>
>>>I think that Amir has an aspiration to make his program demonstably better than
>>>Deep Blue (this certainly comes across in his interviews published on the
>>>Chessbase Website coverage of Dortmund (www.chessbase.com) before the Kramnik
>>>game). If so, as a (hopefully!) impartial member of the viewing public, I'm
>>>afraid to say that I've yet to be convinced.
>>>
>>>As evidence, I point firstly to the games against Bareev and Khalifman. On both
>>>occasions when Deep Blue '97 gained an advantage over Gary Kasparov (who's a
>>>better player than anyone at Dortmund was), it parlayed that advantage into
>>>victory - whilst Deep Junior twice failed conspicuously to "slam in the lamb".
>>>
>>>I would also point to the game against Khalifman. Here we see Deep Junior lose
>>>to a combination of blocked centre and king attack - classic anti computer
>>>methods which have both been well known for a long time. They work because, in
>>>this case, nothing short of truly massive search depth is going to help you to
>>>make the correct moves.
>>>
>>>However, for both king attack and blocked centre, Deep Blue '97 demonstrated
>>>that it's evaluation knowledge was able to adequately handle the challenge.
>>
>>
>>I guess that the evaluation of Deep Junior could do better if Deep Junior could
>>search the same number of nodes.
>>
>>I believe that Deep Junior is better than Deeper blue if you assume 200,000,000
>>nodes per second for deep Junior.
>>
>>Uri
>
>
>I believe pigs can fly.  But only if you increase the density of the atmosphere
>by a factor of 10,000 or so.

Hey can I misquote you on that?

:)


>
>DB has two almost insurmountable advantages:  (1) it is faster than anything is
>going to be for a _long_ time;  (2) using special-purpose hardware they did
>everything in the eval that was suggested by GM players, because they could do
>so with no speed penalty.  DJ and every other PC program has _many_
>"concessions" in the evaluation due to speed considerations.  DJ's king safety
>would fail if it was 1,000 times faster... because there are some things that
>speed won't help until we reach the point where the computer can see 30-50 plies
>into the future.  You either understand the Stonewall (and its kin) or you get
>beat by it, regardless of how deep you can see.  I don't claim to have solved
>this either, but I don't see Crafty losing Stonewall games on ICC today, where
>3 years ago it was getting killed by this attack, and my defense was to hack the
>book repeatedly.  It will certainly lose one every now and then as my randomness
>(on ICC) will occasionally cause it to play a stonewall as black.  But book
>learning closes that hole, and once out of book, it doesn't have great
>difficulty avoiding the problem pretty well.
>
>There are a couple of ICC "regulars" that are a problem for computers,
>cptnbluebear is one, and insight is another.  cptnbluebear doesn't play crafty
>much any more because other programs are easier to 'stonewall'.  Insight still
>plays a lot, but he _rarely_ wins.  He seems to primarily play for draws, which
>are easier to do, but still very difficult to pull off.
>
>I've done this with special eval code, not with speed... and I have a long way
>to go myself...



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