Author: Robert Hyatt
Date: 15:00:19 07/18/00
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On July 18, 2000 at 06:16:15, Mogens Larsen wrote: >On July 17, 2000 at 16:12:44, Robert Hyatt wrote: > >>The conclusion is that this is a random result. If you play crafty vs the >>commercial programs, which are tactically stronger than most 'freeware' >>programs, crafty will find itself in more 'trouble'. And _that_ will make >>the ponder=off problem I have explained show up. If it doesn't get into any >>trouble in most games, this problem won't show up. > >How does ponder ON reduce the tactical superiority of commercial programs? > >Best wishes... >Mogens It doesn't. It reduces the effect of crafty's optimistic time allocation. Against a commercial engine, it is going to struggle a lot, and during the process of 'struggling' it will use extra time. Time that it will make up with ponder=on, but which it won't make up with ponder=off... And it uses the time, _assuming_ it will make it up by pondering later, even if pondering is disabled..
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