Author: Robert Hyatt
Date: 18:46:42 07/18/00
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On July 18, 2000 at 18:59:14, Mogens Larsen wrote: >On July 18, 2000 at 18:04:44, Robert Hyatt wrote: > >>If everyone plays equally worse, then >>no harm is done. But adding the extra degree of freedom is simply adding more >>noise to an already complex and unstable system of comparing chess engines. > >Just out of curiosity. What makes you think that all programs implement ponder >equally well? Are you suggesting that a system of comparing chess engines is >unstable when your programs isn't tuned for a certain parameter and stable when >it is? > >Best wishes... >Mogens I don't think that they do implement pondering equally well. But that is the native mode the engine operates in. And it is the mode the engine will be in when playing serious games. Which means that is the mode that will be used to produce what I call important results. So if you have a pondering bug, it will show itself in the important games where you use pondering... IE if you race an Indy car, and your motor won't survive at 13K RPM for a 3 hour race, who cares if it will survive at 10K rpm on a more curved track, for only a two hour race. When all the important races are at 13K for 3 hours. The important testing comes from 'real-situation' testing... Not by trying new tires, different track, new fuel, different rear-end ratio, different transmission ratios, different supercharger boost, etc. All of those tests are interesting to different people, but they don't say a thing about who gets the checkered flag on race day...
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