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Subject: Re: Computer haters?: No, you are realistic!

Author: Chessfun

Date: 14:55:59 07/19/00

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On July 19, 2000 at 17:44:22, blass uri wrote:

>On July 19, 2000 at 15:02:14, Amir Ban wrote:
>
>>On July 19, 2000 at 11:06:13, Alvaro Polo wrote:
>>
>>>On July 19, 2000 at 08:14:56, Amir Ban wrote:
>>>
>>>>On July 19, 2000 at 03:55:44, blass uri wrote:
>>>>
>>>>>On July 18, 2000 at 19:10:46, Amir Ban wrote:
>>>>>
>>>>>>On July 18, 2000 at 14:05:46, Jeroen Noomen wrote:
>>>>>>
>>>>>>>On July 18, 2000 at 09:29:12, Amir Ban wrote:
>>>>>>>
>>>>>>>Amir,
>>>>>>>
>>>>>>>I agree that Junior earned its points honestly. I also agree with most you write
>>>>>>>about these games. Still, you don't point out anything about the losses against
>>>>>>>Kramnik and Piket. And that was exactly what I had in mind writing this thread.
>>>>>>>Those two games showed exactly where chess computer programs still can be
>>>>>>>improved. And HAVE to be improved, otherwise human GM's will have good chances
>>>>>>>to get more points next year. And they will, because they have learnt.
>>>>>>>
>>>>>>>IMO if you solve most of the problems about king's attacks and closed positions,
>>>>>>>then it will be almost impossible for the strongest GM's ta beat a computer.
>>>>>>>Because in that case they have no advantage in any type of position anymore. But
>>>>>>>in 2000 there is still not much to be done when a clever player manages to block
>>>>>>>the position or start a slow attack: The programs do not know about this and
>>>>>>>only human mistakes will save them.
>>>>>>>
>>>>>>>So the crucial question is: When will one of the leading programmer stop
>>>>>>>searching for higher NPS, better searching techniques etc? When somebody will
>>>>>>>REALLY tackle the 2 problems I mentioned? Because otherwise a computer can still
>>>>>>>be beaten in 2010, running on 500 GHz. But as I already mentioned: This is the
>>>>>>>computerchess paradox: NOBODY wants to sac NPS for more knowledge. And as long
>>>>>>>as nobody wants to quit this 'rule', human GM's are still superior in knowledge
>>>>>>>and understanding of the game.
>>>>>>>
>>>>>>>Jeroen
>>>>>>>
>>>>>>
>>>>>>The speed vs. knowledge dilemma is a false one. It may apply to Rebel and other
>>>>>>programs, but it doesn't apply to Junior, where I have a framework to code
>>>>>>evaluation stuff virtually for free.
>>>>>
>>>>>2 questions:
>>>>>1)I guess that the fact that you can add evaluation stuff virtually for free
>>>>>in run time make adding knowledge to the evaluation less simple and you need
>>>>>more time to do the design decisions to change the evaluation function relative
>>>>>to other programs.
>>>>>
>>>>>Am I correct?
>>>>>
>>>>
>>>>No
>>>
>>>I'll believe that adding new knowledge to Junior is almost free. I have then two
>>>questions.
>>>
>>>1.- Why isn't then Junior's evaluation much better? Please don't misunderstand
>>>me. I am sure it has a great evaluation but, one may think that when things are
>>>almost free you could just add any bit of knowledge that you might consider
>>>useful under any circumstance and have a really astounding, hypergreat, out of
>>>this world evaluation.
>>>
>>
>>Because the problem is not writing evaluation terms but deciding which one's are
>>right or formulating them correctly. Not to mention giving them correct weight.
>>
>>I don't know where many posters in this newsgroup get the idea that "knowledge"
>>in chess is obvious and it's just a matter of coding it.
>
>
>I get the idea by watching games of chess system tal.
>
>My knowledge about this program is that the programmer did not use a lot of time
>for giving the correct weights and inspite of this fact I can see it often cause
>problems to top programs.
>
>I read that the programmer chris used Thorsten as a beta tester and Thorsten
>decided by watching games about changes in the parameters.
>
>I can see that chess system tal often wins against other top programs at long
>time control games.
>
>It won Fritz6a with black by 1.e4 a6 and also with white
As I recall Tony Miles also beat Karpov when Karpov was World Champion
with the St. George. However it was only one game !!.

>and junior also has
>problems against it in public games(exactly 15 minutes per move) and in one of
>them Junior's evaluation is almost 2 pawns for tal.

I could be wrong but as I recall Harold Faber posted a series of
games with CSTal where it was badly beaten.

Thanks.





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