Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Anybody else using this hair-brained concept...

Author: Larry Griffiths

Date: 07:45:22 07/20/00

Go up one level in this thread


On July 19, 2000 at 23:13:09, Robert Hyatt wrote:

>The original chess 4.x used this incremental move generation scheme.  I did it
>early on in crafty, but found that the compute-on-the-fly approach using rotated
>bitmaps was faster and simpler.  But there is nothing basically wrong with the
>incremental approach, other than complexity...

Hi Robert,

I think I have the bitboards working for move generation now.
I am using a double linked list for this incremental scheme.  I can only get
about 1 to 2 millions moves per second so far, and that is without move
validation.  I have some nasty bug I am trying to find at this time.
I guess hair-brained is well translated to "Complex".

Larry.




This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.