Author: Robert Hyatt
Date: 19:26:26 07/20/00
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On July 20, 2000 at 22:08:29, Dann Corbit wrote: >On July 20, 2000 at 22:02:57, Chris Carson wrote: > >200 million was average throughput for all phases of the game. > >1 billion peak. > >"Raw" throughput was 14,400,000,000 nodes per second (480 chips times 30 million >NPS/chip), but the coordination cost was obviously very high. The 30M per chip is wrong. earlier versions of the chip were 2.0M nodes per second. The last batch or two (same exact hardware but the manufacturer did a better job making the chips) ran at 24mhz, which was 2.4M nodes per second. so the right number is 480 * 2.2M. I say 1B for simplicity...
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