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Subject: Re: Hash effects on knowledge vs. search

Author: Johanes Suhardjo

Date: 09:56:37 11/14/97

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On November 13, 1997 at 22:35:43, Robert Hyatt wrote:
>I'd like to see data on this topic.  For example, in a typical opening
>or middlegame position, 30% hash hits is *very* good.  there is *lots*
>of stuff that is stored and *never* used again, due to the way the tree
>is traversed.  I depend on the hash stuff a lot, but in normal
>middlegame
>positions I don't see any huge performance issues at all.  IE I don't
>think
>the difference between the biggest table I can use (96mb) and the
>smallest I
>ever use (1mb) is more than 10-15% at best.  Perhaps in endgames this
>goes
>up.  I'm going to try to run a small set of positions with various sizes
>of hash tables to see what happens.  But I can't believe (except for
>some
>endings) that we are talking even 50% speed changes...

On my program, I can't compare the results with different hash sizes
because
each hash size results in a different search size.  The bigger the hash
table, the smaller the tree (I haven't reached the point of diminishing
return yet because of limited memory I have).  Is this normal or am I
doing
something wrong?



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