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Subject: Re: Dead Wrong!

Author: blass uri

Date: 05:38:23 07/22/00

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On July 22, 2000 at 08:12:30, Ralf Elvsén wrote:

>On July 22, 2000 at 07:49:57, blass uri wrote:
>
>>On July 22, 2000 at 07:13:40, Ralf Elvsén wrote:
>>
>>>On July 22, 2000 at 06:05:00, blass uri wrote:
>>>
>>>>
>>>>It is not clear that programs are better than me in static evaluation in games
>>>>but the opposite is also not clear and I believe that the evaluation of >programs is more comlicated than the evaluation of humans even if it is not >better.
>>>
>>>The evaluation of programs maybe consider more factors on average than
>>>humans. But humans have an ability to concentrate better on the
>>>important things in a position. If there is a kingside attack you
>>>don't care about overall pawn structure. You concentrate on tactics
>>>and king safety and try to refine that part of the evaluation.
>>>And in other positions it's the other way around. To code that
>>>ability to concentrate on the important things would be extremely
>>>hard, I think, and this is a part of the evaluation function that
>>>in programs is essentially blank. Suggestion: look at e.g. Crafty's
>>>evaluation. Then think about what you do yourself. I would be
>>>surprised if you still would think Crafty's evaluation is more
>>>complicated, or better for that matter. (I'm talking about
>>>static eval of course).
>>
>>There are cases that I am better in evaluating king attacks but not always.
>>I remember a case when I avoided a move because I was afraid of king safety
>>problems.
>>
>>I analyzed the position with programs after the game and found that they were
>>not afraid of the problem and they were right and I simply overestimated the
>>opponent's chances against my king.
>>
>>It is not clear to me that my static evaluation is better.
>>
>>Uri
>
>I think that if a club player could assign scored to positions
>at the same rate as a program and then have the tree searched
>by the alpha-beta algorithm, this "cyborg" would kill anything else.
>
>Ralf

If it is the case it is only because the humans will consider search in static
evaluation of the positions.

Uri



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