Author: blass uri
Date: 05:38:23 07/22/00
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On July 22, 2000 at 08:12:30, Ralf Elvsén wrote: >On July 22, 2000 at 07:49:57, blass uri wrote: > >>On July 22, 2000 at 07:13:40, Ralf Elvsén wrote: >> >>>On July 22, 2000 at 06:05:00, blass uri wrote: >>> >>>> >>>>It is not clear that programs are better than me in static evaluation in games >>>>but the opposite is also not clear and I believe that the evaluation of >programs is more comlicated than the evaluation of humans even if it is not >better. >>> >>>The evaluation of programs maybe consider more factors on average than >>>humans. But humans have an ability to concentrate better on the >>>important things in a position. If there is a kingside attack you >>>don't care about overall pawn structure. You concentrate on tactics >>>and king safety and try to refine that part of the evaluation. >>>And in other positions it's the other way around. To code that >>>ability to concentrate on the important things would be extremely >>>hard, I think, and this is a part of the evaluation function that >>>in programs is essentially blank. Suggestion: look at e.g. Crafty's >>>evaluation. Then think about what you do yourself. I would be >>>surprised if you still would think Crafty's evaluation is more >>>complicated, or better for that matter. (I'm talking about >>>static eval of course). >> >>There are cases that I am better in evaluating king attacks but not always. >>I remember a case when I avoided a move because I was afraid of king safety >>problems. >> >>I analyzed the position with programs after the game and found that they were >>not afraid of the problem and they were right and I simply overestimated the >>opponent's chances against my king. >> >>It is not clear to me that my static evaluation is better. >> >>Uri > >I think that if a club player could assign scored to positions >at the same rate as a program and then have the tree searched >by the alpha-beta algorithm, this "cyborg" would kill anything else. > >Ralf If it is the case it is only because the humans will consider search in static evaluation of the positions. Uri
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