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Subject: Re: Dead Wrong!

Author: Ralf Elvsén

Date: 08:16:40 07/22/00

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On July 22, 2000 at 08:38:23, blass uri wrote:

>On July 22, 2000 at 08:12:30, Ralf Elvsén wrote:
>
>>On July 22, 2000 at 07:49:57, blass uri wrote:
>>
>>>On July 22, 2000 at 07:13:40, Ralf Elvsén wrote:
>>>
>>>>On July 22, 2000 at 06:05:00, blass uri wrote:
>>>>
>>>>>
>>>>>It is not clear that programs are better than me in static evaluation in games
>>>>>but the opposite is also not clear and I believe that the evaluation of >programs is more comlicated than the evaluation of humans even if it is not >better.
>>>>
>>>>The evaluation of programs maybe consider more factors on average than
>>>>humans. But humans have an ability to concentrate better on the
>>>>important things in a position. If there is a kingside attack you
>>>>don't care about overall pawn structure. You concentrate on tactics
>>>>and king safety and try to refine that part of the evaluation.
>>>>And in other positions it's the other way around. To code that
>>>>ability to concentrate on the important things would be extremely
>>>>hard, I think, and this is a part of the evaluation function that
>>>>in programs is essentially blank. Suggestion: look at e.g. Crafty's
>>>>evaluation. Then think about what you do yourself. I would be
>>>>surprised if you still would think Crafty's evaluation is more
>>>>complicated, or better for that matter. (I'm talking about
>>>>static eval of course).
>>>
>>>There are cases that I am better in evaluating king attacks but not always.
>>>I remember a case when I avoided a move because I was afraid of king safety
>>>problems.
>>>
>>>I analyzed the position with programs after the game and found that they were
>>>not afraid of the problem and they were right and I simply overestimated the
>>>opponent's chances against my king.
>>>
>>>It is not clear to me that my static evaluation is better.
>>>
>>>Uri
>>
>>I think that if a club player could assign scored to positions
>>at the same rate as a program and then have the tree searched
>>by the alpha-beta algorithm, this "cyborg" would kill anything else.
>>
>>Ralf
>
>If it is the case it is only because the humans will consider search in static
>evaluation of the positions.
>
>Uri

I beg to differ. However, we will never know for sure.

Ralf



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