Author: Ralf Elvsén
Date: 04:39:30 07/23/00
Go up one level in this thread
On July 22, 2000 at 20:03:26, Graham Laight wrote: > >To save me a bit of time, can you tell me where I can download the source code >for Crafty, please? > >Thanks. You can find it at ftp://ftp.cis.uab.edu/pub/hyatt/v17/ There, e.g. crafty-17.12.zip is the source for the latest version. I think you will find most of what you're looking for in the file "eval.c" , although there is a lot of "context" . But I guess it will give you the general idea. The code has comments. > >Btw, what I'm after at this stage is nothing more than an overview of how the >evaluation is done. > >For example, it might be (and I hope I'm proven wrong on this!) that it's >nothing more than, for each position evaluated, a chunk of code asks if a >particular positional aspect (e.g. past pawn) is present, another piece asks if >the next positional aspect is present, and so on. I think this is exactly the case. Can it be done otherwise? > >Any kind of answer from anyone would be useful to get us started here - I don't >think any of us will mind if the first poster is not very accurate. I think that >once the ice is broken, we'll start to home in on what's happening fairly >quickly. > >-g
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