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Subject: Re: Fine tuning the engine's strength

Author: blass uri

Date: 18:39:42 07/24/00

Go up one level in this thread


On July 24, 2000 at 19:34:02, John Coffey wrote:

>On July 24, 2000 at 14:45:01, KarinsDad wrote:
>
>>On July 24, 2000 at 14:23:19, KarinsDad wrote:
>>
>>>On July 24, 2000 at 13:30:06, Jari Huikari wrote:
>>>
>>>>On July 24, 2000 at 13:01:36, John Coffey wrote:
>>>>
>>>>>Only slightly related to the GUI is having a range of abilities from beginner
>>>>>up to the top level that can be fine tuned.
>>>>
>>>>>I tried it on Chessmaster 6000, all the levels 1600 and below were dropping
>>>>>pieces, and the next level up was smashing me at speed chess (my quick rating
>>>>>is 1978.)
>>>>
>>>>I have thought about how this could be done. One idea that came into my
>>>>mind was simply to put some delay routine into search to make it slower
>>>>and thus playing weaker.
>>>>
>>>>					Jari
>>>
>>>
>>>I do not think those types of solutions work, i.e. less time, fewer nodes, lower
>>>depth, etc. The program will still play relatively strong until some other
>>>algorithm takes over (i.e. the below 1600 drop piece problem that John noted).
>>>
>>>What you need is a chess engine that generates multiple ply 1 PVs. Then, it
>>>could randomly pick a different PV each move.
>>>
>>>So, for example, if it had 5 PVs that it could choose from, at 2600 setting it
>>>would always pick PV 1 each time. At 2400 setting, it would occasionally pick
>>>the PV 2 move. At 2200, it would pick PV 1 45%, PV 2 45%, PV 3 10%. At 1600, it
>>>might pick PV 1 20%, PV 2 20%, PV 3 20%, PV 4 20%, PV 5 20%.
>>>
>>>Then, the computer would not be dropping pieces, even at a 1000 setting (even
>>>though 1000 players often do drop a piece). But, it would rarely be playing the
>>>best move in those positions at the lower settings.
>>>
>>>Of course, you would have to add in some logic that the scores of the PVs could
>>>not be that drastically different. For example, NxB would normally result in PxN
>>>as PV 1. If PV 2 did not have a similar PV score to PV 1 (i.e. there were no
>>>waiting moves that do not lose the bishop), then the program would still make
>>>the PV 1 move, regardless of setting.
>>>
>>>KarinsDad :)
>>
>>I forgot to mention that lowering the depth in conjunction with this type of
>>solution would be optimal. It doesn't make sense to pick a PV 5 move that avoids
>>a capture 14 ply down that is also avoided by PV 1 through 4. If the setting is
>>1200 rating, then the program should not generally be seeing more than 4 to 6
>>ply down before deciding on it's PVs.
>>
>>KarinsDad :)
>
>Interesting but ....
>
>Computer's today
>run at hundreds of mhz.  It wasn't always so.  When I played computers
>that ran at 3 and 4 mhz, it was possible to select levels from very weak
>up to the top level (which might have been 2000.)  But today's comptuers usually
>have a minimum setting of one second per move.  Fritz at that time setting is
>probably
>still a master at speed chess.  I have tried to set programs at fractions of
>seconds per move, but they won't allow it.  :-)

You can set level of x plies per move.
1 ply per move is the same level in all computers and is relatively weak level.

Uri



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