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Subject: Re: Management Of Knowledge - In Crafty And In General

Author: Dave Gomboc

Date: 04:36:57 07/26/00

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On July 26, 2000 at 02:45:00, Peter Kappler wrote:

>On July 25, 2000 at 17:56:57, Robert Hyatt wrote:
>
>>On July 25, 2000 at 16:48:01, Ralf Elvsén wrote:
>>
>>>On July 25, 2000 at 14:52:06, Robert Hyatt wrote:
>>>
>>>>
>>>>
>>>>I don't see "big" holes.  I had a chat with two GMs this week, in fact, and
>>>>neither came up with any serious flaws they thought needed immediate attention,
>>>>this for the first time in a couple of years that this has happened.  This is
>>>>not saying there are no holes... just no "gaping holes" that they noticed...
>>>>
>>>>Which is a good sign, as they had been reporting 'gaping holes' regularly until
>>>>the last couple of months...  Now we start on the 'sorta-gaping holes' I guess.
>>>>
>>>>:)
>>>
>>>From my somewhat less informed perspective I have to agree. I also
>>>own Hiarcs and for that program I have a long list that I think
>>>should be fixed, i.e. things I can see with my limited chess knowledge.
>>>For Crafty, the holes are more difficult for me to put my finger on.
>>>Although Hiarcs wins more often than not on my machine...
>>>
>>>Of course, there are sometimes I think Crafty misplays
>>>some endgame positions with relatively few pieces. I have a nagging
>>>supspicion this is because you always (?) use 5-man TBs and I
>>>don't. Do you think it is possible that you miss "bugs" because
>>>of this?
>>
>>Sure...  a year or two ago, someone reported that it couldn't mate with B+N
>>vs a lone king, yet I stole that code directly from Cray Blitz.  But somewhere
>>between putting it in, and last year, I screwed up a table of values, and sure
>>enough, it couldn't mate without tablebases.  I fixed it quickly and easily,
>>but on my machine, it never happened as I always have tablebases around...
>>
>>
>>
>>
>>>
>>>I also think Crafty would do better in comp-comp games if it
>>>valued space higher, but I know that's none of your priorities.
>>
>>It does in a way, but it doesn't understand it particularly well.  The danger
>>is that you wreck your pawns to get more space, and that can turn into an
>>endgame nightmare...
>>
>>
>>
>>
>>>
>>>Btw, I hope you finally find the time to add those singular extensions.
>>>If this makes Crafty tactically sharper (does it?) it will be even more
>>>dangerous for the commercials.
>>>
>>>Ralf
>>
>>It should definitely be tactically sharper.  Of course, there are costs as well,
>>which makes it harder to evaluate.
>
>
>Speaking of SE, where can I find a good paper?  Did Hsu publish one?
>
>--Peter

Look in AAAI, 1990-1991 timeframe.  Anantharaman is a co-author of both IIRC.

Dave



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