Author: pavel
Date: 10:10:44 07/27/00
is it possible to make crafty acces the position.lrn the same way it accesses the egtb? in this case, you dont have to worry about loading the lrn file every time to the hash table, and also the size wont be a problem. since crafty can deal with 20gb of egtb it shouldnt be a problem with few mbs of learning file. Or am I wrong ? will it cost crafty some speed ? or it is not possible to code is such way? but if you look at the bright side, "if" crafty comes in the same position twice things will be "faster for him to search", he will know the outcome of the game within his evaluation. I know the possiblity of crafty coming to same position is "dubious", but if you play 1000s of games doesnt the possibility gets narrowed? also it is possible to make crafty "learn" through analysys within CDB, its faster and effective IMO. or you can create a "universal" learning file from thousands of games played by crafty online. well I may be wrong since I a not an expert. but IMO its not a bad idea............. yes IMO ;) thanks pavel. ps, ofcourse the post is mainly indicated for Dr, Hyaat, but others' comments are appreciated. thanks. pavel
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