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Subject: New idea for crafty

Author: pavel

Date: 10:10:44 07/27/00



is it possible to make crafty acces the position.lrn the same way it accesses
the egtb? in this case, you dont have to worry about loading the lrn file every
time to the hash table, and also the size wont be a problem. since crafty can
deal with 20gb of egtb it shouldnt be a problem with few mbs of learning file.
Or am I wrong ? will it cost crafty some speed ? or it is not possible to code
is such way?
but if you look at the bright side, "if" crafty comes in the same position twice
things will be "faster for him to search", he will know the outcome of the game
within his evaluation. I know the possiblity of crafty coming to same position
is "dubious", but if you play 1000s of games doesnt the possibility gets
narrowed? also it is possible to make crafty "learn" through analysys within
CDB, its faster and effective IMO. or you can create a "universal" learning file
from thousands of games played by crafty online.
well I may be wrong since I a not an expert.
but IMO its not a bad idea............. yes  IMO ;)
thanks
pavel.

ps, ofcourse the post is mainly indicated for Dr, Hyaat, but others' comments
are appreciated. thanks. pavel














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