Author: Andrew Dados
Date: 09:14:22 07/29/00
Go up one level in this thread
On July 29, 2000 at 11:18:01, Chessfun wrote: >On July 29, 2000 at 08:45:06, Jari Huikari wrote: > >>These are taken from Nero's games. Hope that bm:s are correct. >> >>2kr3r/ppp3pp/8/2b1pp2/P1Pn3P/3P1qP1/2PQ1P1R/R3KB2 b Q - bm Nxc2+; >>4r3/4P1p1/4k3/2B3pp/1R2K3/r6P/1p4P1/8 b - - bm Ra4; >>r6r/2p2k2/ppp5/6Q1/5P2/3Pq3/PPP3PP/4RR1K b - - bm Rxh2+; >>6r1/1k6/N1b5/2P4r/4n3/7R/7K/1N6 b - - bm Nf2; >>3r4/4kp2/pq2p2P/1p2Q3/1P1NN1pb/P7/4b1PK/3R4 w - - bm Nf5+; >>4rk2/Q7/6p1/2R1p3/8/5qP1/8/4K3 b - - bm Rd8; >>8/8/5p2/4r2k/5K1P/6QP/8/8 w - - bm Qg7; >> > > >I think these are all too simple for even the weakest computer. They are maybe >good positions for beginning players. It took me only a few minutes for all of >them. All key moves are no more than 2 ply. > >Thanks. Actually they are more then 2 ply when you don't do checks in qsearch... And I think such positions are great for debugging what's going on in the search - position easy enough for human to understand; tree dump short enough to read... -Andrew-
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