Author: walter irvin
Date: 11:07:33 07/29/00
computer learning should be the next leap .you can tweek your chess engines until you are blue in the face , maybe get 20 or 30 elo .or wait til faster hardware saves you .but if programmers want real elo gain 200 -300 then this is the way .egtb has helped BUT alot of those positions the computer would have won any way ,or the computer gets beat before the end game is reached . the oppening is where the game is won or lost at the highest level .computers SHOULD be way ahead of people in this area .a program should NEVER have to spend time thinking on a position that it has played before AND never lost .also anti-GM should be easy ?? create 5 different engine settings all good but with vastly diff playing styles .when anti-gm is selected the program generates a series of random nums between 1 and 5 .thats the order the diff styles or engine settings would get played .you could also have the program return a random number between 3 - 12 . that would be the number of moves each engine would get to play before the next engine takes over .to me its stupid to play a GM a game when:::play your program figure out exact moves to crunch you .this way it would be very hard to reproduce a game to beat you .also anti-GM should only contain oppenings that are wide oppen if possible .
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