Author: Ratko V Tomic
Date: 00:28:58 08/04/00
Go up one level in this thread
> I read that Ed tried to translate his assembler DOS code to C > in order to do it a windows program and the result was that > the program was 30% slower. He doesn't need to write entire Windows program in C, just the user interface and high leveol code, while the chess engine can remain entirely in assembler (native 32-bit asm, with flat 32-bit address space). One then includes pre-assembled OBJ files to link in the C/C++ project. There will be some minor penalty (<5%), if his old code was already native 32 asm code (not mixed 16/32), otherwise the native 32 bit asm will run quicker.
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