Author: blass uri
Date: 01:00:19 08/04/00
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On August 04, 2000 at 03:28:58, Ratko V Tomic wrote: >> I read that Ed tried to translate his assembler DOS code to C >> in order to do it a windows program and the result was that >> the program was 30% slower. > >He doesn't need to write entire Windows program in C, just the >user interface and high leveol code, while the chess engine can >remain entirely in assembler (native 32-bit asm, with flat 32-bit >address space). One then includes pre-assembled OBJ files to link >in the C/C++ project. There will be some minor penalty (<5%), if >his old code was already native 32 asm code (not mixed 16/32), >otherwise the native 32 bit asm will run quicker. I do not know nothing about assembler so I do not understand what is native asm code or mixed 16/32. I thought that maybe he needs to translate the part that was in assembler to C in order to work easily with windows(this was my impression based on his words but my impression may be wrong). Uri
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