Author: Tom Kerrigan
Date: 11:59:20 08/04/00
Go up one level in this thread
On August 04, 2000 at 04:00:19, blass uri wrote: >On August 04, 2000 at 03:28:58, Ratko V Tomic wrote: > >>> I read that Ed tried to translate his assembler DOS code to C >>> in order to do it a windows program and the result was that >>> the program was 30% slower. >> >>He doesn't need to write entire Windows program in C, just the >>user interface and high leveol code, while the chess engine can >>remain entirely in assembler (native 32-bit asm, with flat 32-bit >>address space). One then includes pre-assembled OBJ files to link >>in the C/C++ project. There will be some minor penalty (<5%), if >>his old code was already native 32 asm code (not mixed 16/32), >>otherwise the native 32 bit asm will run quicker. > >I do not know nothing about assembler so >I do not understand what is native asm code or mixed 16/32. > >I thought that maybe he needs to translate the part that was in assembler to C >in order to work easily with windows(this was my impression based on his words >but my impression may be wrong). You can write Windows programs in many languages, including assembly. -Tom
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