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Subject: Re: Unbelievable: It's still DOS program????: AAARGHHHH!!!!!

Author: Tom Kerrigan

Date: 11:59:20 08/04/00

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On August 04, 2000 at 04:00:19, blass uri wrote:

>On August 04, 2000 at 03:28:58, Ratko V Tomic wrote:
>
>>> I read that Ed tried to translate his assembler DOS code to C
>>> in order to do it a windows program and the result was that
>>> the program was 30% slower.
>>
>>He doesn't need to write entire Windows program in C, just the
>>user interface and high leveol code, while the chess engine can
>>remain entirely in assembler (native 32-bit asm, with flat 32-bit
>>address space). One then includes pre-assembled OBJ files to link
>>in the C/C++ project. There will be some minor penalty (<5%), if
>>his old code was already native 32 asm code (not mixed 16/32),
>>otherwise the native 32 bit asm will run quicker.
>
>I do not know nothing about assembler so
>I do not understand what is native asm code or mixed 16/32.
>
>I thought that maybe he needs to translate the part that was in assembler to C
>in order to work easily with windows(this was my impression based on his words
>but my impression may be wrong).

You can write Windows programs in many languages, including assembly.
-Tom



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