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Subject: Re: How do your program search of all plys? Identical way?

Author: leonid

Date: 18:55:21 08/04/00

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On August 04, 2000 at 18:53:34, Tom Kerrigan wrote:

>On August 04, 2000 at 17:43:16, leonid wrote:
>
>>I do expect that you have basic part of your logic that find better move through
>>material echange. And other part that care about "horizon effect", pawns
>>structure and so like. If my understanding is right (after what I could read
>>here), this second part (beyond material echange) is tactical part of program.
>>So my question was: How mach time is spent in tactical part compared with
>>material echange? This could give me some idea how much my speed, or NPS, will
>>go down when tactical part will be accomplished.
>
>When I have my evaluation function turned on, my program searches 600k NPS.
>
>When I use a material-only evaluation function, my program searches 800k NPS.
>
>I guess this implies that my program spends 25% of its time evaluating
>positional stuff and 75% of its time generating moves and so forth.
>
>By the way, when you say "material exchange," you really want to say search or
>tactics. When you say "tactics," you really mean "positional evaluation."
>
>-Tom

Thanks, Tom! Forgetting about wording (still not sure how everything must be
said) I believe that you responded right to my question.

Leonid.



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