Author: leonid
Date: 18:55:21 08/04/00
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On August 04, 2000 at 18:53:34, Tom Kerrigan wrote: >On August 04, 2000 at 17:43:16, leonid wrote: > >>I do expect that you have basic part of your logic that find better move through >>material echange. And other part that care about "horizon effect", pawns >>structure and so like. If my understanding is right (after what I could read >>here), this second part (beyond material echange) is tactical part of program. >>So my question was: How mach time is spent in tactical part compared with >>material echange? This could give me some idea how much my speed, or NPS, will >>go down when tactical part will be accomplished. > >When I have my evaluation function turned on, my program searches 600k NPS. > >When I use a material-only evaluation function, my program searches 800k NPS. > >I guess this implies that my program spends 25% of its time evaluating >positional stuff and 75% of its time generating moves and so forth. > >By the way, when you say "material exchange," you really want to say search or >tactics. When you say "tactics," you really mean "positional evaluation." > >-Tom Thanks, Tom! Forgetting about wording (still not sure how everything must be said) I believe that you responded right to my question. Leonid.
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