Author: leonid
Date: 07:40:09 08/05/00
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On August 05, 2000 at 02:58:40, Alessandro Damiani wrote: >On August 04, 2000 at 19:07:11, leonid wrote: > >>On August 04, 2000 at 14:22:09, Andrew Dados wrote: >> >> >>Thanks for response! It make me laugh a good moment. "Nomenclature" is funny >>word. >> >>> >>>leonid others >>>-------------------------------- >>>root leaves >>>2 plys special search futility pruning (?) >> >>Not sure about this. If every search start with ply zero and goes x plys deep, >>in my program I have in total 6 special plys. Two are just zero and one. I think >>it have nothing to do with futility pruning. And between the other four, the >>most different are two next plys that stays just at the bottom of all pile of >>plys. If beyond those two next plys (above of bottom two plys) all other are not >>written in the same way it is only because this different writing don't bring >>any additional speeding to the program as a whole. >> >>>tactics code quiescence search >> >>It could be that quiescence search is the part of tactics. Tactics for me is the >>part of program that help when brute force search give no final response. This >>happened just too often. >> >> >>>mini-max (hard to say; not a mini-max for sure) >> >>Usual material search logic with move sorting and bounds removed. When every >>move in the ply is searched. >> >> >>>The above is just a guess, but somehow I have a feeling leonid is writing his >>>program in quite the same way as most of us... if only we could speak some >>>uniform language... >> >>Maybe. >> >>Leonid. >> >>>-Andrew- > >Leonid, where are you from? Sono arrivato da Italia venti anni fa. > >Alessandro
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