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Subject: Re: Interesting Endgame Question

Author: Colin Frayn

Date: 02:19:33 08/06/00

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On August 05, 2000 at 06:47:04, Ricardo Gibert wrote:

>>This position came up in a game I just played between ColChess (Development
>>version) and Sjeng v7.1.
>>
>>[D]8/R7/8/8/7P/6P1/3k2K1/2q5 b - -
>>
>>ColChess, as Black, has to move, having just promoted a pawn to a queen, and
>>then white played a rook move (Ra5-a7).
>>
>>This looks like it should be an easy win for black, but in the game ColChess
>>just moved its pieces around aimlessly and drew by repetition.  This annoyed me
>>quite a bit so I tried this position at longer time controls and sure enough it
>>still couldn't see anything.  Then I tried it with Crafty and still nothing.
>>
>>Is this one of those positions where it's drawn and humans (if they're better
>>than me) can see it easily but a computer can't?  If so then I'd better fix
>>ColChess' evaluation function before release so that it doesn't exchange off
>>(from a stronger position it sac'd its rook to promote the pawn)
>
>On the other hand, there may be another reason why your program should not have
>played into this line that _is_ fixable. Why not post the position before the
>sac and see how other programs handle it?

OK I couldn't find the game, but I think this was the position 2 moves before,
followed by Ra5 Rxa5 c1=Q Ra7.

[D]8/8/8/2R5/7P/6P1/r1pk2K1/8 b - -

It looks almost better to have a lone rook against the 2 pawns, i.e. by playing
c1=Q Rxc1 Rxc1 or something.  Crafty certainly prefers this.  Of course, I might
have the position wrong, but it was certainly very similar.  I think, as was
said, it may be that ColChess values queens too highly in certain endgame
situations.  However, in general I value a queen as better than 2 rooks in an
endgame, which I think is justified.

Cheers,
Col



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