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Subject: Re: Is this how Alpha-Beta results should look ?

Author: Dave Gomboc

Date: 07:11:05 08/06/00

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On August 03, 2000 at 21:53:15, Tom Kerrigan wrote:

>Here's my output:
>
> 1       0.078           2    0.00  b1a3
> 1.      0.078          21    0.00  b1a3
> 2       0.078          43    0.00  b1a3 b8a6
> 2.      0.094          85    0.00  b1a3 b8a6
> 3       0.094         150    0.00  b1a3 b8a6 a3b5
> 3.      0.094         615    0.00  b1a3 b8a6 a3b5
> 4       0.094        1129    0.00  b1a3 b8a6 a3b5 a6b8
> 4.      0.094        1936    0.00  b1a3 b8a6 a3b5 a6b8
> 5       0.110        4290    0.00  b1a3 b8a6 a3b5 a6b8 b5d4
> 5.      0.110       11334    0.00  b1a3 b8a6 a3b5 a6b8 b5d4
> 6       0.125       19888    0.00  b1a3 b8a6 a3b5 a6b8 b5d4 b8a6
> 6.      0.157       34570    0.00  b1a3 b8a6 a3b5 a6b8 b5d4 b8a6
> 7       0.203       58783    0.00  b1a3 b8a6 a3b5 a6b8 b5d4 b8a6 a1b1
> 7.      0.297      154233    0.00  b1a3 b8a6 a3b5 a6b8 b5d4 b8a6 a1b1
> 8       0.453      281533    0.00  b1a3 b8a6 a3b5 a6b8 b5d4 b8a6 a1b1 g8h6
> 8.      0.938      504702    0.00  b1a3 b8a6 a3b5 a6b8 b5d4 b8a6 a1b1 g8h6
> 9       1.735      926376    0.00  b1a3 b8a6 a3b5 a6b8 b5d4 b8a6 a1b1 g8h6
>                                     g1h3
> 9.      3.016     2192164    0.00  b1a3 b8a6 a3b5 a6b8 b5d4 b8a6 a1b1 g8h6
>                                     g1h3
>10       5.625     4229084    0.00  b1a3 b8a6 a3b5 a6b8 b5d4 b8a6 a1b1 g8h6
>                                     g1h3 f7f5
>10.     13.235     7847438    0.00  b1a3 b8a6 a3b5 a6b8 b5d4 b8a6 a1b1 g8h6
>                                     g1h3 f7f5
>11      27.157    15284364    0.00  b1a3 b8a6 a3b5 a6b8 b5d4 b8a6 a1b1 g8h6
>                                     g1h3 f7f5 b1a1
>11.     47.610    34122580    0.00  b1a3 b8a6 a3b5 a6b8 b5d4 b8a6 a1b1 g8h6
>                                     g1h3 f7f5 b1a1
>
>It goes: ply, seconds, nodes, score, pv
>
>So nodes per second is 716710 on my Pentium III/800.
>
>(This is with material-only evaluation and no null moves.)
>
>-Tom

I'd say that some static move-ordering is called for here. <grin>

Dave



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