Author: Dave Gomboc
Date: 20:50:19 08/11/00
Go up one level in this thread
On August 11, 2000 at 13:30:24, Robert Hyatt wrote: >On August 11, 2000 at 11:40:26, Odd Gunnar Malin wrote: > >>On August 11, 2000 at 08:59:06, Robert Hyatt wrote: >> >>>On August 11, 2000 at 02:31:00, Yar wrote: >>> >>>>On August 11, 2000 at 01:57:40, Uri Blass wrote: >>>> >>>>>On August 11, 2000 at 00:38:18, Yar wrote: >>>>> >>>>>>Hi all, >>>>>> >>>>>>This game was played on ICC. Blueflame used crafty v17.9 with all 4-man TB's + >>>>>>KQPKQ + KRPKR according to his fingernotes PII 400Mhz, spacechess Chess Tiger >>>>>>v12.0en PII-350Mhz time control 15-5. Have a look at the blunder made by >>>>>>blueflame in the endgame >>>>>> >>>>>>[Event "ICC u 15 5 2000.08.23"] >>>>>>[Site "Internet Chess Club"] >>>>>>[Date "2000.08.23"] >>>>>>[Round "-"] >>>>>>[White "BlueFlame"] >>>>>>[Black "SpaceChess"] >>>>>>[Result "0-1"] >>>>>>[WhiteElo "2542"] >>>>>>[BlackElo "2579"] >>>>>> >>>>>>1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 >>>>>>6. Bg5 e6 7. f4 Be7 8. Qf3 Qc7 9. O-O-O Nbd7 10. g4 b5 >>>>>>11. Bxf6 Nxf6 12. g5 Nd7 13. a3 Rb8 14. Bh3 Nc5 15. Rhg1 b4 >>>>>>16. axb4 Rxb4 17. f5 Qb7 18. f6 gxf6 19. gxf6 Bf8 20. b3 a5 >>>>>>21. Qe3 h5 22. Kb1 Bd7 23. e5 a4 24. Na2 Rb6 25. b4 Qe4 >>>>>>26. Rge1 Qxe3 27. Rxe3 Bh6 28. Re2 d5 29. Kb2 Bf8 30. c3 Bh6 >>>>>>31. Ka3 Nb3 32. Nxb3 axb3 33. Kxb3 Bb5 34. Rg2 Bf4 35. Re1 Kd7 >>>>>>36. Kc2 Rc6 37. Rg7 Rf8 38. Rh7 d4 39. Bf1 Bxf1 40. Rxf1 Bxe5 >>>>>>41. Rxh5 Ra8 42. Rxe5 Rxa2+ 43. Kb3 Rxh2 44. cxd4 Rd2 45. Rf4 Rd1 >>>>>>46. Rc5 Rb6 47. Kc2 Ra1 48. d5 exd5 49. Rxd5+ Ke6 50. Rc5 Kd6 >>>>>>51. Rcc4 Rba6 52. Kd3 Rd1+ 53. Ke2 Raa1 54. Rce4 Rab1 55. Kf3 Rh1 >>>>>>56. Re7 Kd5 57. Re2 Rbf1+ 58. Rf2 Ke5 59. Rc4 Rh3+ 60. Kg2 Rxf2+ >>>>>>61. Kxf2 Kxf6 62. b5 Rb3 63. Rc6+ Ke5 64. b6 f5 65. Ke2 Kd5 >>>>>>66. Rh6 Kc5 67. Rf6 Rxb6 68. Rxf5+ Kd4 69. Rf8 Rb3 70. Rh8 Re3+ >>>>>>71. Kf2 Ra3 72. Rg8 Rb3 73. Rh8 Ke4 74. Rg8 Rf3+ 75. Kg2 Rf7 >>>>>>76. Rh8 Rf4 77. Rg8 Ke3 78. Rh8 Rg4+ 79. Kh3 Rg1 80. Rf8 Kd4 >>>>>>81. Rd8+ Ke4 82. Re8+ Kf4 83. Rf8+ Ke3 84. Re8+ Kd3 85. Rd8+ Kc4 >>>>>>86. Rc8+ Kd5 87. Rd8+ Ke6 88. Re8+ Kd7 89. Rf8 Kd6 90. Rd8+ Kc7 >>>>>>91. Rf8 Rg6 92. Rh8 Kd6 93. Rf8 Kd5 94. Rh8 Kd4 95. Rf8 Ra6 >>>>>>96. Rh8 Ra1 97. Rg8 Ke4 98. Re8+ Kf4 99. Rf8+ Ke5 100. Re8+ Kd4 >>>>>>101. Rd8+ Ke3 102. Re8+ Kf3 103. Rf8+ Ke2 104. Re8+ Kd3 105. Rd8+ Kc4 >>>>>>106. Rc8+ Kd5 107. Rd8+ Ke6 108. Re8+ Kd7 109. Rg8 Kd6 110. Rd8+ Ke7 >>>>>>111. Rg8 Kf7 112. Rd8 Rg1 113. Rd7+ Ke6 114. Rd8 Ke5 115. Re8+ Kf4 >>>>>>116. Rf8+ Ke4 117. Re8+ Kf3 118. Rh8 Rh1# 0-1 >>>>> >>>>>without looking on the game but only looking on the moves I see a draw by the 50 >>>>>move rule. >>>>> >>>>>White can ask for a draw and stop the clock when it plays 118.Rh8 and claim a >>>>>draw by the 50 move rule. >>>>> >>>>>I guess that Blueflame did not know to ask for a draw by the 50 move rule and >>>>>that this is the reason that it lost. >>>>> >>>>>Uri >>>> >>>>blueflame had 9+ minutes on his clock >>> >>> >>>This is just a timing hole in dealing with the chess server. Crafty does this: >>> >>>plays the move that hits the 50-move rule (both sides have now played 50 moves >>>without a pawn push or capture). It then sends the draw claim. But lag >>>prevents the draw claim from arriving at the chess server before the opponent >>>makes a move. >>> >>>In a 50 move rule game, _any_ move is good enough to get the draw, including >>>a move that hangs a rook or leaves you open to a mate in 1. Unfortunately, on >>>a chess server, playing such a move leaves you exposed to the tiny timing hole >>>mentioned above... >>> >>>You have to be sure your move _and_ draw claim arrive before the opponent can >>>play a move that beats you. Since the move and draw claim are sent separately, >>>there is no way to guarantee this. >> >>The rules say that your claim must come first. I do not know how the ICS handle >>this but FIDE's laws are quite sure on this point. >> >>Ref. from Fide: http://handbook.fide.com/ >> >>E.I. Laws of Chess >> >>9.3 The game is drawn, upon a correct claim by the player having the move, if >> >>a) he writes on his scoresheet, and declares to the arbiter his intention to >>make a move which shall result in the last 50 moves having been made by each >>player without the movement of any pawn and without the capture of any piece, or >>b) the last 50 consecutive moves have been made by each player without the >>movement of any pawn and without the capture of any piece. >> >> >>Odd Gunnar Malin > > >Chess servers don't work like that. By making a move, you automatically >"press your clock." It the perfect API might be to have a <press> command Right, so the "draw" should be sent before the "[move]" -- if the chess server is programmed properly to accept it, anyway. Dave
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