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Subject: Re: Two interesting snapshots from a little fun-match Crafty-Tiger

Author: Alvaro Rodriguez

Date: 12:21:17 08/13/00

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On August 13, 2000 at 15:09:02, Robert Hyatt wrote:

>On August 13, 2000 at 13:01:27, Jon Dart wrote:
>
>>>This is an interesting move IMHO as the bishop doesn't get lost at all , it
>>>simply can't participate in the game anymore ; in fact it lasts until the 46th
>>>move when white finally wins the bishop . It seems to me without special code >it is impossible to avoid this ( for example Fritz 6a would play like that
>>> too) .
>>
>>Crafty has had special-case code to avoid this kind of move for some
>>time.
>>
>>--Jon
>
>
>Even more interesting, because it understands that problem, it will leave
>the pawn 'hanging' because it thinks no one is silly enough to take it.  If
>a program doesn't have that bit of knowledge, it almost looks like Crafty
>tries to 'tempt it'.  :)
>
>I see that against more than one program on ICC, pretty regularly...

Is it hard to implement that in a program? Because maybe other programmers
should think about it, because like you said, no one is silly enough to take it
:-)

When you see those games in ICC, does crafty win them ?

Regards,
Alvaro



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