Author: Alvaro Rodriguez
Date: 12:21:17 08/13/00
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On August 13, 2000 at 15:09:02, Robert Hyatt wrote: >On August 13, 2000 at 13:01:27, Jon Dart wrote: > >>>This is an interesting move IMHO as the bishop doesn't get lost at all , it >>>simply can't participate in the game anymore ; in fact it lasts until the 46th >>>move when white finally wins the bishop . It seems to me without special code >it is impossible to avoid this ( for example Fritz 6a would play like that >>> too) . >> >>Crafty has had special-case code to avoid this kind of move for some >>time. >> >>--Jon > > >Even more interesting, because it understands that problem, it will leave >the pawn 'hanging' because it thinks no one is silly enough to take it. If >a program doesn't have that bit of knowledge, it almost looks like Crafty >tries to 'tempt it'. :) > >I see that against more than one program on ICC, pretty regularly... Is it hard to implement that in a program? Because maybe other programmers should think about it, because like you said, no one is silly enough to take it :-) When you see those games in ICC, does crafty win them ? Regards, Alvaro
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