Author: Robert Hyatt
Date: 15:16:30 08/13/00
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On August 13, 2000 at 15:21:17, Alvaro Rodriguez wrote: >On August 13, 2000 at 15:09:02, Robert Hyatt wrote: > >>On August 13, 2000 at 13:01:27, Jon Dart wrote: >> >>>>This is an interesting move IMHO as the bishop doesn't get lost at all , it >>>>simply can't participate in the game anymore ; in fact it lasts until the 46th >>>>move when white finally wins the bishop . It seems to me without special code >it is impossible to avoid this ( for example Fritz 6a would play like that >>>> too) . >>> >>>Crafty has had special-case code to avoid this kind of move for some >>>time. >>> >>>--Jon >> >> >>Even more interesting, because it understands that problem, it will leave >>the pawn 'hanging' because it thinks no one is silly enough to take it. If >>a program doesn't have that bit of knowledge, it almost looks like Crafty >>tries to 'tempt it'. :) >> >>I see that against more than one program on ICC, pretty regularly... > >Is it hard to implement that in a program? Because maybe other programmers >should think about it, because like you said, no one is silly enough to take it >:-) > >When you see those games in ICC, does crafty win them ? > >Regards, >Alvaro Most of the time it wins. On occasion there is some long and complicated way to safety get the bishop out. Which means Crafty has simply gambited a pawn away for nothing. But these cases are very rare. A bishop at a2, with a white pawn at b3 that is supported, is in great trouble.
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