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Subject: Re: Bitboards and Quick Killer

Author: Larry Griffiths

Date: 15:37:44 08/15/00

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On August 15, 2000 at 17:14:20, Brian Richardson wrote:

>I would think you would want to try the killer moves before even generating
>captures and non-captures (assuming you already have the killer move, of
>course).  Then just keep it simple with a MVV/LVA move ordering, which will
>place captures before non-captures (count pawn promotion as a capture too).
>Later do the same with hash moves first, then killers, then generate and so on.
>Each program uses a different set of algorithims, and you will just have to
>experiment with your mix.
>
>Brian

This is more along what I am thinking.  I still must generate the moves for the
killer piece to see if it is still a valid move.  Pawns moves are generated
en-mass because of my bitboards so if the killer piece is a pawn, then all pawn
captures or pawn moves have to be generated in one fell swoop.

Larry.



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