Author: Larry Griffiths
Date: 15:37:44 08/15/00
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On August 15, 2000 at 17:14:20, Brian Richardson wrote: >I would think you would want to try the killer moves before even generating >captures and non-captures (assuming you already have the killer move, of >course). Then just keep it simple with a MVV/LVA move ordering, which will >place captures before non-captures (count pawn promotion as a capture too). >Later do the same with hash moves first, then killers, then generate and so on. >Each program uses a different set of algorithims, and you will just have to >experiment with your mix. > >Brian This is more along what I am thinking. I still must generate the moves for the killer piece to see if it is still a valid move. Pawns moves are generated en-mass because of my bitboards so if the killer piece is a pawn, then all pawn captures or pawn moves have to be generated in one fell swoop. Larry.
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