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Subject: Re: In special mate searching mode or normal?

Author: Dann Corbit

Date: 15:49:33 08/16/00

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On August 16, 2000 at 18:41:59, Lars Sandin wrote:

>On August 16, 2000 at 17:48:20, Dann Corbit wrote:
>
>>On August 16, 2000 at 17:35:44, Jari Huikari wrote:
>>
>>>On August 16, 2000 at 17:23:33, Dann Corbit wrote:
>>>
>>>>Took 2 seconds to solve the hardest two.  The other took one second.  The
>>>>machine was not a very fast one.  On one of the fast machines, it would probably
>>>>do a lot better.
>>>
>>>Was the program searching especially for mates?
>>
>>Chest 3.19 by Heiner Marxen (the best mate solver on the planet by a landslide).
>>
>>>How much time would need
>>>to find the moves, if these positions were in normal game?
>>
>>Infinite.  It does not play chess, since it's just a mate solver.  On the other
>>hand, on a multithreading machine, you could have the mate solver buzzing away
>>in its own little thread while your chess engine is playing chess in a normal
>>fashion.  Then, if the mate solver sees something interesting, it could report
>>it to the chess engine.  It is actually an idea I have been entertaining, and
>>incredibly simple to implement.
>
>How fast (approx.) does the program see longer mate-sequences; for instance in a
>normal game - a mate in about 10 moves?

Generally speaking, it will find a mate faster than any other program does.  On
the other hand, if tablebase access can help a normal program, sometimes they
will beat chest.  To find a mate in ten can be very fast or very slow.  The only
way to know is to see the actual problem and give it a try.  I have been able to
solve problems with chest that no other program in my possession would solve in
a reasonable period of time.  It is especially useful for finding shorter mates,
once I know that a checkmate exists.




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