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Subject: Re: Hiarcs7.32 vs Crafty17.11 (5 min/game) Score: 38.5 to 21.5

Author: Uri Blass

Date: 22:53:49 08/16/00

Go up one level in this thread


On August 16, 2000 at 20:32:55, Vincent Diepeveen wrote:

>On August 16, 2000 at 12:42:03, Terry Ripple wrote:
>
>>On August 16, 2000 at 06:36:58, Vincent Diepeveen wrote:
>>
>>>On August 16, 2000 at 01:17:19, Terry Ripple wrote:
>>>
>>>>Used an AMD K6-2, 266Mhz, Pondering Off
>>>>
>>>>Note: No game was lost on time by either Crafty or Hiarcs!
>>>>
>>>
>>>how would you measure a time forfeit if each of the programs has to
>>>wait on the other while ponder = off ?
>>
>>I refered to this coment because some earlier Crafty versions lost on time due
>>to it's clock running out of it's 5 min. before opponent's 5 min. ran out! This
>>turnament is 5 min. for each side/per game. All games were completed and were
>>either won,lost,or drawn with time still remaining on their clocks!
>
>You can tell me a lot of crap, but not that crafty forfeits.

Terry used Crafty as an engine for Hiarcs or another program in engine-engine
games.

I guess that old versions of crafty lost on time because chessbase made them
wrong.

Crafty17.11 as a chessbase product won one engine-engine tournament of mark
young with 9 out of 14 and no losses(time control 60 minutes per game+1 second
per move).

>
>It would lose hundreds of thousands of rating points at the icc server
>if you could forfeit it easily.
>
>WHAT at your system measured it forfeited?
>
>winboard?
>auto232 player?
>the clock of the opponent? so if i print out: "my opponent forfeited!"
>                            then i get a point for free?

Terry used chessbase and chessbase interface tells if one program lost on time.
The games are with no pondering but this is probably not the problem because
mark young's tournament was also without pondering and the problem is that
crafty is not good at blitz.

Junior and nimzo can often lose games on time in 5 minutes blitz when my
experience is that Hiarcs and the new Crafty as chessbase engine cannot lose
games on time.

Uri



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