Author: Vincent Diepeveen
Date: 02:01:08 08/17/00
Go up one level in this thread
On August 17, 2000 at 01:53:49, Uri Blass wrote: >On August 16, 2000 at 20:32:55, Vincent Diepeveen wrote: > >>On August 16, 2000 at 12:42:03, Terry Ripple wrote: >> >>>On August 16, 2000 at 06:36:58, Vincent Diepeveen wrote: >>> >>>>On August 16, 2000 at 01:17:19, Terry Ripple wrote: >>>> >>>>>Used an AMD K6-2, 266Mhz, Pondering Off >>>>> >>>>>Note: No game was lost on time by either Crafty or Hiarcs! >>>>> >>>> >>>>how would you measure a time forfeit if each of the programs has to >>>>wait on the other while ponder = off ? >>> >>>I refered to this coment because some earlier Crafty versions lost on time due >>>to it's clock running out of it's 5 min. before opponent's 5 min. ran out! This >>>turnament is 5 min. for each side/per game. All games were completed and were >>>either won,lost,or drawn with time still remaining on their clocks! >> >>You can tell me a lot of crap, but not that crafty forfeits. > >Terry used Crafty as an engine for Hiarcs or another program in engine-engine >games. > >I guess that old versions of crafty lost on time because chessbase made them >wrong. > >Crafty17.11 as a chessbase product won one engine-engine tournament of mark >young with 9 out of 14 and no losses(time control 60 minutes per game+1 second >per move). > >> >>It would lose hundreds of thousands of rating points at the icc server >>if you could forfeit it easily. >> >>WHAT at your system measured it forfeited? >> >>winboard? >>auto232 player? >>the clock of the opponent? so if i print out: "my opponent forfeited!" >> then i get a point for free? > >Terry used chessbase and chessbase interface tells if one program lost on time. >The games are with no pondering but this is probably not the problem because >mark young's tournament was also without pondering and the problem is that >crafty is not good at blitz. > >Junior and nimzo can often lose games on time in 5 minutes blitz when my >experience is that Hiarcs and the new Crafty as chessbase engine cannot lose >games on time. > >Uri Anyway, the forfeits are no forfeits then, but a lousy chessbase implementation, that means simply that the forfeits should not be counted.
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