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Subject: Re: Hiarcs7.32 vs Crafty17.11 (5 min/game) Score: 38.5 to 21.5

Author: Vincent Diepeveen

Date: 02:01:08 08/17/00

Go up one level in this thread


On August 17, 2000 at 01:53:49, Uri Blass wrote:

>On August 16, 2000 at 20:32:55, Vincent Diepeveen wrote:
>
>>On August 16, 2000 at 12:42:03, Terry Ripple wrote:
>>
>>>On August 16, 2000 at 06:36:58, Vincent Diepeveen wrote:
>>>
>>>>On August 16, 2000 at 01:17:19, Terry Ripple wrote:
>>>>
>>>>>Used an AMD K6-2, 266Mhz, Pondering Off
>>>>>
>>>>>Note: No game was lost on time by either Crafty or Hiarcs!
>>>>>
>>>>
>>>>how would you measure a time forfeit if each of the programs has to
>>>>wait on the other while ponder = off ?
>>>
>>>I refered to this coment because some earlier Crafty versions lost on time due
>>>to it's clock running out of it's 5 min. before opponent's 5 min. ran out! This
>>>turnament is 5 min. for each side/per game. All games were completed and were
>>>either won,lost,or drawn with time still remaining on their clocks!
>>
>>You can tell me a lot of crap, but not that crafty forfeits.
>
>Terry used Crafty as an engine for Hiarcs or another program in engine-engine
>games.
>
>I guess that old versions of crafty lost on time because chessbase made them
>wrong.
>
>Crafty17.11 as a chessbase product won one engine-engine tournament of mark
>young with 9 out of 14 and no losses(time control 60 minutes per game+1 second
>per move).
>
>>
>>It would lose hundreds of thousands of rating points at the icc server
>>if you could forfeit it easily.
>>
>>WHAT at your system measured it forfeited?
>>
>>winboard?
>>auto232 player?
>>the clock of the opponent? so if i print out: "my opponent forfeited!"
>>                            then i get a point for free?
>
>Terry used chessbase and chessbase interface tells if one program lost on time.
>The games are with no pondering but this is probably not the problem because
>mark young's tournament was also without pondering and the problem is that
>crafty is not good at blitz.
>
>Junior and nimzo can often lose games on time in 5 minutes blitz when my
>experience is that Hiarcs and the new Crafty as chessbase engine cannot lose
>games on time.
>
>Uri

Anyway, the forfeits are no forfeits then, but a lousy chessbase implementation,
that means simply that the forfeits should not be counted.




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