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Subject: Re: C or C++ for Chess Programming?

Author: Dann Corbit

Date: 15:12:50 08/17/00

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I would be interested to see a set of functions that have been turned into a
class and for which the performance lost is more than 3%.

If you don't use try/catch or RTTI, then the speed difference should be so small
that it is very hard to measure.  I don't know why you would need RTTI for a
chess game unless you had some very strange chess variant where you make up new
piece types on the fly or something.




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