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Subject: Re: Craftys node counter - help needed.

Author: Robert Hyatt

Date: 20:14:38 08/19/00

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On August 19, 2000 at 15:49:06, tony worsman wrote:

>Hi All,
>
>When testing Crafty on a position using long time controls,   I've noticed that
>the node counter reaches 4-5 billion, but never goes beyond this number, but
>decreases giving a false nps.  As the search does not appear to be affected
>by this behaviour,  It is not really a problem.
>
>Is this a limitation of 32 bit computers, Crafty, or the C language,  not sure,
>I'd be interested to know the answer.

It is a 32 bit problem.  I use an unsigned long, which can count to just over
4B nodes, then it wraps back around to zero.




>
>Here is Craftys output on the same position, the first is 333 min, the second
>is 500 min
>
>
>
>              time=333:20  cpu=99%  mat=-1  n=4160976338  fh=10%  nps=208044
>              ext-> checks=209585241 recaps=13647126 pawns=4243489 1rep=19302187
>thrt:1356639
>              predicted=0  nodes=4160976338  evals=827478374
>              endgame tablebase-> probes done=0  successful=0
>
>
>
>              time=500:00  cpu=99%  mat=-1  n=1837858478  fh=8%  nps=61261
>              ext-> checks=345064260 recaps=20089204 pawns=10840711
>1rep=30816560 thrt:2019519
>              predicted=0  nodes=1837858478  evals=1180975979
>              endgame tablebase-> probes done=0  successful=0
>
>
>Thanks........Tony.



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