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Subject: Re: Crafty v17

Author: pavel

Date: 06:34:31 08/21/00

Go up one level in this thread


On August 21, 2000 at 08:52:48, Robert Hyatt wrote:

>On August 21, 2000 at 08:28:59, Uri Blass wrote:
>
>>On August 21, 2000 at 08:20:01, Jason Williamson wrote:
>>
>>>On August 21, 2000 at 06:47:02, pavel wrote:
>>>
>>>>On August 21, 2000 at 05:55:03, Bertil Eklund wrote:
>>>>
>>>>>On August 21, 2000 at 01:27:23, pavel wrote:
>>>>>
>>>>>>On August 21, 2000 at 01:12:14, Wayne Lowrance wrote:
>>>>>>
>>>>>>>I am determined to be heard. Crafty for tournament play by SSDF should be called
>>>>>>>Crafty V17 as suggest earlier.
>>>>>>>Wayne
>>>>>>
>>>>>>maybe you should put   "as suggested by the author himself earlier"
>>>>>>
>>>>>>atleast the guys in SSDF will take it seriously (??).
>>>>>>
>>>>>>or they would say "oh these are a bunch of kids who likes crafty" (joke)
>>>>>>
>>>>>>:)
>>>>>>
>>>>>>pavel
>>>>>
>>>>>Hi!
>>>>>
>>>>>I think we should restart with a later version 17.11 and higher, there is many
>>>>>signs that these versions are clearly better, compare for instance the list for
>>>>>Chessbase engines, where 17.11 is placed much higher than 17.07.
>>>>>
>>>>>Bertil SSDF
>>>>
>>>>IMO there is no need of restarting, since so many games has been played.
>>>>all these games would be a waste then.
>>>>'I suggest' that when you play with crafty next time pls use the latest version
>>>>available and name all the version V17, in this way it will be easier.
>>>>and you dont have to play with every version. just uptodate version 17 with the
>>>>versions that are available......
>>>>'even better suggestion' use the auto232 to connect chessbase interface with
>>>>winboard, AFAIK there is no hassle at all. and in ICS (internet chess servers)
>>>>there are MANY computer accounts who are playing chessbase engines like that.
>>>>'I am sure' that there is no problem with the autoplayer at all .........
>>>>
>>>>thanks
>>>>
>>>>pavel
>>>>
>>>>ps, I am sure people probably has better ideas ;)
>>>
>>>This is the idea that makes the most sense to me with engines like Crafty that
>>>will be updated more then once a year.  Bascily, SDDF has to just see the fact
>>>there isn't all that much that differnt from 17.7 and 17.11 just some big bug
>>>fixes, while from 16.x and 17.x has a lot of big changes.  Basicly, if it was my
>>>rating list I would just measure the main version.
>>
>>I do not understand about what bugs you are talking
>>
>>I read that 17.8 is the version that won the ICC tournament.
>>and I read also that 17.7 is identical to 17.8 about chess moves.
>>
>>Uri
>
>
>That is part of the point.  Why test both 17.7 _and_ 17.8?  And who should look
>at the source to see whether a new version has enough changes to justify testing
>it against the older versions?
>
>_every_ version has had bugs fixed that were in previous versions.  Where a bug
>could be something that might make it crash (rare), or either incorrect
>knowledge, or incorrectly implemented knowledge.  Or even missing special-case
>knowledge...


I was wondering if you would want to cimpile a version for chessbase (as you do
for unix, smp, windows , maicntosh (??) and others).
In this case atleast we can be 'sure' that it is the 'real' crafty.
playing the same moves (though havent tested throughly) doesnt necessary mean
its the same thing.
I believe several things has been taken out of crafty to make it chessbase
compatible.
but again I may be wrong ;)

pavel



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