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Subject: Re: Crafty

Author: Robert Hyatt

Date: 16:20:56 08/22/00

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On August 22, 2000 at 17:56:23, Chris Carson wrote:

>On August 22, 2000 at 17:09:24, Wayne Lowrance wrote:
>
>>I picked Crafty, looks like I was wrong on this. Hind sight should have told me
>>otherwise. Dr Bob Hyatt does not tune his program against comps. His interest is
>>in playing Gm's, so I think that is how he tunes his programs, not a good way
>>for comps competition.
>>
>>Wayne
>
>This is not a knock on Crafty or Dr. Hyatt.  Crafty is a good program and Dr.
>Hyatt has done a good job with it.  :)
>
>I wonder how Crafty could be tuned to play against GM's at 40/2 when almost all
>the games that I know about for v17.x are from the chess servers against a
>variety of people (or programs) at fast time controls (< 30 min/game).  If there
>is a way to tune against GM's at 40/2 (let alone other programs), I am very
>interested to know how to do it.



Perhaps I tune vs games not on the servers?  IE I use the servers to test the
code (you will notice that Crafty _never_ crashes or hangs in WMCCC events,
it just plays chess) and I occasionally see things that are a "trend".  But I
pay the most attention to long games against GMs (yes, it plays them.  You
might see it playing a guest at times and be suspicious if you want. :) )

>
>If it is tuned to play against GM's, I would love to see some matches like the
>one's Rebel, Junior, Fritz have done recently.
>
>Again, I think Crafty is a good program.  Is is possible it is tuned to play at
>faster time controls against players on the server that have not been "noplay"?
>I had read a lot recently that it was tuned for longer time controls, I just do
>not understand how.


You can tune to win fast games, and you can tune to win slow games.  It is
_very_ hard to tune to win both, with a computer.  If you ask computer
operators on ICC, you will find out who thinks they are better than Crafty
at 3 0, and who thinks they are better at 30 30.  The answer will be pretty
revealing, as most operators have figured out where they do best vs most
all programs.

For short games, you use knowledge, scaled pretty high, to offset a lack of
depth.  At long games, you can't over-compensate like that or you get
shredded (hint:  at the 1997 WMCCC crafty was at an all-time high on ICC,
killing every GM that came along.  It played horribly at the WMCCC event.
Further study showed that at longer time controls it was dying...



Blitz and standard are two completely different games.  And chess vs a
computer vs chess vs a GM are also two completely different games.



>
>Just a question, no hidden meaning here at all.
>
>Best Regards,
>Chris Carson



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