Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: a question about crafty17.13's evaluation against Rebel century.

Author: Robert Hyatt

Date: 06:57:11 08/27/00

Go up one level in this thread


On August 27, 2000 at 07:51:48, Wayne Lowrance wrote:

>On August 26, 2000 at 23:43:34, Robert Hyatt wrote:
>
>>On August 26, 2000 at 23:06:10, Ed Schröder wrote:
>>
>>>On August 26, 2000 at 21:08:37, Robert Hyatt wrote:
>>>
>>>>On August 26, 2000 at 11:05:24, walter irvin wrote:
>>>>
>>>>>On August 26, 2000 at 09:21:15, Robert Hyatt wrote:
>>>>>
>>>>>>On August 26, 2000 at 09:16:50, Uri Blass wrote:
>>>>>>
>>>>>>>I tried this position from the game century3-crafty17.11
>>>>>>>
>>>>>>>[D]rnbqk2r/pp1p1ppp/4pn2/4P3/1b1N4/2N5/PPP2PPP/R1BQKB1R b KQkq - 0 1
>>>>>>>
>>>>>>>Crafty17.13 played 6...Qc7
>>>>>>>
>>>>>>>I gave my Crafty17.11 as engine for Hiarcs with 128 Mbyes hash time control of 4
>>>>>>>hours/60 moves
>>>>>>>(I guess that this time control is similiar to 2 hours/60 moves on the alpha)
>>>>>>>
>>>>>>>My Crafty17.11 changed its mind in the last second at depth 12 from 6..Qc7(0.15
>>>>>>>pawn advantage) to the better move 6...Nd5(0.16 pawns advantage).
>>>>>>>
>>>>>>>I am interested to know crafty17.13's opinion.
>>>>>>>Can crafty17.13 avoid 6...Qc7 at depth 12?
>>>>>>>
>>>>>>>Uri
>>>>>>
>>>>>>
>>>>>>It avoids it by depth=10.  The problem was that the mode we were using forced it
>>>>>>to play Qc7 as it was a book move.  Somehow we followed a very rarely played
>>>>>>line, but until I get the log files from Graham I can't tell exactly why.  I
>>>>>>did notice a pretty significant CAP score that might have pulled it down that
>>>>>>line erroneously...
>>>>>
>>>>>what was the speed relitive x86 for the alpha you used .would it have been
>>>>>faster if you could have gotten similar hardware that deep junior had at
>>>>>dortmund ??what nps was you seeing on the alpha .
>>>>
>>>>
>>>>We were doing about 400K nps.  My quad xeon does about 1M, for reference.
>>>>
>>>>Speed wasn't the issue here however, it was simply following a bad book line
>>>>until it was too late...
>>>
>>>But 6..Qc7? came not from the book but from the Crafty engine. In this
>>>game the Crafty book did not work.
>>>
>>>Ed
>>
>>
>>No... it came from the book.  We were using "book random 0" which says to
>>search (for a short time, normally) all the book moves, and play the one with
>>the best score.  Qc7 was in the book, but the score fails low pretty quickly.
>>Then, after resolving the fail low, it decides "hey, this is bad, I am not
>>going to play a book move at all."  It then does a normal search, but it had
>>used too much time and the search wasn't very deep....
>>
>>The book was actually working, but "book random 0" changes the way it looks,
>>and if you don't know, you could assume it is doing a normal search, unless
>>you see the line "searching only the following moves:  {a  b  c  d  etc}
>>
>>I think Qc7 was the third most popular move in that very narrow (and bad) book
>>line...
>
>That is very interesting logic. so Craty, if not liking the book move has been
>empowered to change the move in so doing _say's_ I can create a stronger move.
>That is clever but I think a poor idea. It is unlikly Crafty or any Comp Chess
>Program can _on the fly_ find a refutation.
>Regards
>Wayne



You are assuming that two 2600 players don't make a mistake when they play
each other?  Poor assumption.

But in any case, I am really not looking for a 'better move'.  I am looking
for those cases where it appears one side made a blunder, caused the score to
drop signficantly.  I want to identify these, and at least use a pretty fair
search to see if there is a way to avoid the big negative score...




This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.