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Subject: Re: Why do you add 2^depth?

Author: Severi Salminen

Date: 11:59:52 08/30/00

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>>So is this what basically happens:
>>1. you generate pseudo-moves
>>2. you give captures a big priority plus
>
>Or, generate just capture moves and search the good ones (whatever that means)
>first.

So, now I'd like to know whether to start directly using bitboards, or rotated
bitboards or not (using simple array)? Where could I find info on different
methods and benefits?

>Or,
>generate remaining moves
>scan the new part of the move list and select the move with the highest history
>score.
>repeat 3-4 times.

Didn't get that one. Repeat _what_ 3-4 times? We already generated all the
moves, captures first then the others.

>>Right?
>
>Yes.

I'm sooooo smart ;)



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