Author: Pete Galati
Date: 20:30:09 08/30/00
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On August 30, 2000 at 21:42:33, James Swafford wrote: > > >Galahad 1.0 is available from http://members.xoom.com/jswaff/galahad. >A few notes: > >1. win32 program >2. doesn't include the console engine that plays on ICC >3. the GUI engine isn't very strong, doesn't have any books, > hashing, tb's, etc. basically just a working C++/MFC > engine with a GUI. >4. you can't interface to another program or ICC (server > code will be in 2.0) >5. source code and VC 6 project files included >6. I mentioned this in the help file and the about box: the > evaluator is a bitmap translation of Kerrigan's TSCP 1.3. > The eval terms (except piece/square tables) can be modified > via menu options before a game. (King safety terms and > other terms are separated) >7. Most of my beta testers missed this: you can add or remove > pieces from the board (before a game) by right clicking on > a square and selecting the appropriate entry from the pop > up menu. Other aspects of the position (player on move, > castling, ep, etc) can be modified via menu entries. > >I think that's it. >Thanks. :-) > >-- >James "the addition of sounds, and alternate piece sets" would be really good, especially sounds, some sort of sound, any sound when Gallahad makes a move. The silence is deadly, especially in a fast game. Also, I'm not really clear if you plan to make Galahad an interface for Winboard engines that you originally talked about, because in the "help" it says "I'd also like Galahad to be able to coordinate tournaments between console engines." but I can't really tell if that means it will just in the normal games be able to interface Winboard engines. It would be really nice if it could IMO. Pete
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