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Subject: Re: Why do you add 2^depth?

Author: Larry Griffiths

Date: 16:31:02 09/01/00

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On August 31, 2000 at 13:36:54, Bruce Moreland wrote:

>On August 30, 2000 at 05:41:01, Severi Salminen wrote:
>
>>>>>Why do you add a value depending on depth (2^depth)? Why not just increment by
>>>>>1? Just asking because I'm new to chess programming techniques and I'm starting
>>>>>to program my own creature...
>>>>>
>>>>>Severi
>>>>
>>>>I believe the idea was to give higher weights to nodes near the root since they
>>>>are not updated as often.
>>>>
>>>
>>>and they are also more important, as they are *still* good with a deeper search
>>>tree below them.
>>
>>Oh, I got it. I thought it was the depth in which the cut off was found, not the
>>depth remaining below that node...
>>
>>So is this what basically happens:
>>1. you generate pseudo-moves
>>2. you give captures a big priority plus
>>3. you add the corresponding history value from history[from][to] to priority
>>value
>>4. make the best move
>>5. inc history value in array if cutoff found (or fail high)
>>6. after search decrease history values a bit
>>
>>Right?
>>
>>Severi
>
>The 2^depth thing is based upon the belief that chess programs play better if
>they use "cool" math like "^" rather than "boring" math like "+".
>
>bruce

Thanks for the info Bruce.

I have not had much luck with the History Hueristic so far.

Larry.



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