Author: Antonio Dieguez
Date: 12:15:34 09/09/00
Go up one level in this thread
On September 09, 2000 at 12:33:08, Ricardo Gibert wrote: >On September 09, 2000 at 08:44:57, Antonio Dieguez wrote: > >>On September 09, 2000 at 02:13:19, Ricardo Gibert wrote: >> >>>On September 08, 2000 at 19:05:20, Antonio Dieguez wrote: >>> >>>>just for fun, can you do a search with your program in the initial position? >>>> >>>>[D]rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 >>>> >>>>here is for amyan, unrealistic evals? 1/3 of a pawn just for one piece more >>>>developed hum... may be better something a bit exponential? >>>> >>>>[2] -0.01 87 e2e4 e7e5 >>>>[3] +0.35 426 e2e4 g8f6 b1c3 >>>>[4] -0.01 2021 d2d4 d7d5 g1f3 g8f6 >>>>[5] +0.32 7746 e2e4 e7e5 g1f3 g8f6 b1c3 >>>>[6] +0.12 24010 e2e4 e7e5 g1f3 g8f6 f1c4 b8c6 >>>>[7] +0.30 63896 e2e4 e7e5 g1f3 g8f6 b1c3 b8c6 d2d4 e5d4 f3d4 >>>>[8] +0.16 282830 e2e4 e7e5 g1f3 g8f6 f1c4 f6e4 d2d3 e4d6 f3e5 >>>>[9] +0.27 1086340 e2e4 e7e6 b1c3 g8f6 g1e2 f8b4 e4e5 f6d5 d2d4 >>>> >>>>just me. ok, in my static evals in this search now a bonus is added for the side to move. off course the bonus should be the half of the expected static gain, right? I did it with a constant, this is erroneus but just to see :) [2] +0.08 73 e2e4 e7e5 [3] +0.26 624 e2e4 g8f6 b1c3 [4] +0.08 2431 d2d4 d7d5 g1f3 g8f6 [5] +0.23 8926 e2e4 e7e5 g1f3 g8f6 b1c3 [6] +0.21 24464 e2e4 e7e5 g1f3 g8f6 f1c4 b8c6 [7] +0.21 66215 e2e4 e7e5 g1f3 g8f6 b1c3 b8c6 d2d4 e5d4 f3d4 [8] +0.24 216222 e2e4 e7e5 g1f3 g8f6 b1c3 b8c6 f1c4 f8c5 [9] +0.22 888352 e2e4 e7e5 g1f3 g8f6 f3e5 d7d6 e5f3 f6e4 d2d4 [10]+0.26 3327616 e2e4 e7e5 g1f3 g8f6 b1c3 b8c6 f1b5 c6d4 f3d4 e5d4 c3e2 *the iteration 10 was not completed. the last iterations seem to converge :) off course I tweaked the constant to privilege the last ones instead of the first ones. one good thing is that the amount of nodes searched were reduced. bye bye.
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