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Subject: Re: any new break through???

Author: walter irvin

Date: 04:12:52 09/10/00

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On September 09, 2000 at 23:22:38, Andrew Dados wrote:

>On September 09, 2000 at 17:12:08, walter irvin wrote:
>
>>can any programmer here fore see anything that might make a major diff in
>>computer elo???? im not talking about getting 4 elo point if we double the hash
>>size or some non sense .
>>
>>if not then maybe we have went as far as we can go in the current direction????
>>maybe a new direction would help ???????????????????????????????? its fine to
>>make copies of crafty and tweek it here and there and say oh im a big programmer
>>.but whats needed is for some new ideas , some one not afraid to fail or try
>>something people say wont work .
>>
>>just a sugestion
>
>What exactly do you suggest? I somehow miss the point of your message.
>
>-Andrew-


i suggest we keep doing exactly what we are doing getting the exact same results
, that sound good to
you?????????????????????????????????????????????????????????????????????????????????????????
of course you miss the point because it takes inventiveness and the ability to
come up with NEW thoughts and ideas .most people even the ones THOUGHT to be so
smart are not really much more than parrots just barking out what they hear
.just off the top of my head here are some directions to look at .

1.learning =current learning is subpar and worth very little ie pattern rec
where it alters the eval based on position ect .this is a huge untapped resorce
for future chess programs .everyone wants to be lazy and wait for processor
speeds to save their weak programs .
2.anti-GM  =more imagination is needed here whats bugs people most is the
unknown so a good anti GM setting would be to have several settings and the
human would have no idea which ones he was playing against .
3.openings-openings should always be geared toward either the playing style of
the program or at the very least when in anti GM mode geared towards positions
that make people squirm .
4.should know how much time the other player has on their clock and when time
gets very low move faster to keep other player off balance to make them lose on
time it works for me vs humans.
5.computer styles =since no one knows how to program a computer to play closed
positions then every effort in the world should go towards opening books that
are open in nature ,plus if left on their own programs should choose open lines
of play .

i have many more ideas but you get the picture.



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