Author: Albert Silver
Date: 08:10:38 09/15/00
Go up one level in this thread
On September 15, 2000 at 10:21:46, pavel wrote:
>On September 15, 2000 at 02:38:15, Christophe Theron wrote:
>
>>On September 14, 2000 at 22:13:26, Dann Corbit wrote:
>>
>>>On September 14, 2000 at 22:05:25, Christophe Theron wrote:
>>>[snip]
>>>>You were talking about the first positions of the game. Now you come up with a
>>>>complex mating problem.
>>>>
>>>>I can find even more complex positions where no program can reach ply depth 10
>>>>in a reasonnable time...
>>>
>>>More than half of the positions I posted in the list above are from early
>>>positions in popular openings.
>>>
>>>Post the ickiest position you can find. I love those sorts of things.
>>
>>
>>
>>OK. Here are two, but they have been posted here recently. Some chess programs
>>go completely nuts when you give them these crazy positions:
>>
>>
>>[D]8/PPPPPpPk/3rq3/1b1r2b1/2BR1B2/3RQ3/pppppPpK/8 w
>>
>>Here I don't know what is the best move.
>>
>>
>>[D]8/8/pppppppK/NBBR1NRp/nbbrqnrP/PPPPPPPk/8/Q7 w - - 0 1
>>
>>Mate in one: Qh1#
>>
>>
>>
>> Christophe
>
>
>I dont think anyone of them are possible in real chess games......
>
>
>Pavel
I'm not so sure you're right. For example, in the second, the h-pawns are on the
4th rank, so you could easily pass the heavy artillery through there. Still, it
is a superficial analysis at best. If you get stuck on a deserted island, you
can have fun trying to solve it. :-)
Albert Silver
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