Author: Howard Exner
Date: 12:00:19 12/15/97
Go up one level in this thread
Here are some examples from the most recent SSDF test games. 8/R7/P6k/1K6/5p2/r7/8/8 b - - id"Genius 5 P90 - Rebel 9 P90"; 2R5/3K4/2P4k/8/7p/8/2r5/8 b - - id"Hiarcs 6 P90 - Rebel 9 P90"; In the above two examples Rebel went on to lose both. These are easy draws for humans who are aware of the common drawing theme of advancing your own pawns then sacrificing the rook for the advanced passer. Can this kind of knowledge be programmed? I get the impression that these positions are difficult for all computer programs. 8/8/Pb1p3p/3P2kP/4K3/4pB2/8/8 b - - id"Nimzo 3.5 P90 - Rebel 9 P90"; Here Rebel 9 played Kh4 and went on to lose. Probably on faster hardware it would avoid such a move. But again I'm not sure if endgame knowledge of opposite colored Bishop endings is easily implemented. Games like these really hi-light the "idiot-savant" nature of computer chess programs. One minute they're brilliant and the next ...
This page took 0.01 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.