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Subject: Re: Computers and Endgame Play

Author: Howard Exner

Date: 12:00:19 12/15/97

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Here are some examples from the most recent SSDF test games.

8/R7/P6k/1K6/5p2/r7/8/8 b - - id"Genius 5 P90 - Rebel 9 P90";
2R5/3K4/2P4k/8/7p/8/2r5/8 b - - id"Hiarcs 6 P90 - Rebel 9 P90";

In the above two examples Rebel went on to lose both. These are easy
draws
for humans who are aware of the common drawing theme of advancing your
own pawns then sacrificing the rook for the advanced passer. Can this
kind of knowledge be programmed? I get the impression that these
positions
are difficult for all computer programs.

8/8/Pb1p3p/3P2kP/4K3/4pB2/8/8 b - - id"Nimzo 3.5 P90 - Rebel 9 P90";

Here Rebel 9 played Kh4 and went on to lose. Probably on faster hardware
it would avoid such a move. But again I'm not sure if endgame knowledge
of opposite colored Bishop endings is easily implemented.

Games like these really hi-light the "idiot-savant" nature of
computer chess programs. One minute they're brilliant and the
next ...



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