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Subject: Re: Adaptive Null Move Pruning

Author: Ernst A. Heinz

Date: 12:22:19 09/26/00

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Hi David,

>I do the same as you and Ernst, as far as depth is concerned. "depth" means
>remaining ply in my program. And I've done extensive testing on both tactical,
>quiet and endgame positions, and in all three cases, my "reverse" (compared to
>yours) concept is by far the best for my program. It saves about 25% nodes on
>all test positions put together.
>
>Why is that... I don't get it.

That your scheme makes the search visit fewer nodes is hardly
surprising because it prunes more heavily in the far-out,
i.e., larger part of the search tree.

The real surprise for me would be if it conserves tactical
abilities of your program. As described in my publications about
the subject, I have also tested your scheme. It reduced the number
of nodes visited while at the same time compromising the tactical
strength of "DarkThought".

My published version of adaptive null-move pruning does not do so.
It seems to strike a good balance between savings on one hand and
retaining the tactical strength of the search on the other.

=Ernst=



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