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Subject: Re: Goliath Light's speed is stunning!!

Author: Aaron Tay

Date: 00:20:21 09/27/00

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On September 26, 2000 at 15:01:19, Christophe Theron wrote:

>On September 26, 2000 at 09:31:30, Bas Hamstra wrote:
>
>>It seems the current LG versions are nps wise down to slightly faster than
>>Crafty :) I play it all the time at FICS. It seems is evolving to a slower and
>>more knowledgable program. As is mine, BTW :)
>>
>>On September 25, 2000 at 01:38:15, Jouni Uski wrote:
>>
>>>In my moderate AMD K6-2 450Mhz and 50 MB hash it exceeds easily 1000knps in
>>>tactical positions and sometimes goes over 1300knps. Of course I know this means
>>>almost nothing to playing strength, but still it's unbelievable. I wonder can
>>>it be true nps value or has Michael B. his own node definition...
>>>
>>>Jouni
>
>
>
>Don't mix up "slower NPS" and "more knowledge". They have nothing to do with
>each other.
>
>In my example, I have said how I could make Tiger much faster just by turning
>off some obvious selection schemes. If I turn these selection algorithms back
>on, then the program is suddenly much slower. It is also much stronger.
>
>But the amount of "knowledge", as most people understand by "knowledge" has NOT
>changed at all. I mean that the evaluation of chess positions is still exactly
>the same. If the program does not understand a knight outpost in the fastest
>version, then it still does not understand it with the slower version.
>
>When a new version of a known program is released, some people will look at the
>NPS and say "Oh, the NPS of the new version is lower, so I guess more knowledge
>has been added to the program". Bullshit.
>
>
>
>    Christophe


Sorry but talking as a person who knows nothing sbout chess programming, isn't
it true that the more complicated evalution functions you add, the slower the
search becomes to reach the same depth?



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