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Subject: Re: Goliath Light's speed is stunning!!

Author: Christophe Theron

Date: 13:58:19 09/27/00

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On September 27, 2000 at 07:21:01, Bas Hamstra wrote:

>On September 26, 2000 at 15:01:19, Christophe Theron wrote:
>
>>On September 26, 2000 at 09:31:30, Bas Hamstra wrote:
>>
>>>It seems the current LG versions are nps wise down to slightly faster than
>>>Crafty :) I play it all the time at FICS. It seems is evolving to a slower and
>>>more knowledgable program. As is mine, BTW :)
>>>
>>>On September 25, 2000 at 01:38:15, Jouni Uski wrote:
>>>
>>>>In my moderate AMD K6-2 450Mhz and 50 MB hash it exceeds easily 1000knps in
>>>>tactical positions and sometimes goes over 1300knps. Of course I know this
>>>>almost nothing to playing strength, but still it's unbelievable. I wonder can
>>>>it be true nps value or has Michael B. his own node definition...
>>>>Jouni
>>
>>Don't mix up "slower NPS" and "more knowledge". They have nothing to do with
>>each other.
>>
>>In my example, I have said how I could make Tiger much faster just by turning
>>off some obvious selection schemes. If I turn these selection algorithms back
>>on, then the program is suddenly much slower. It is also much stronger.
>>
>>But the amount of "knowledge", as most people understand by "knowledge" has NOT
>>changed at all. I mean that the evaluation of chess positions is still exactly
>>the same. If the program does not understand a knight outpost in the fastest
>>version, then it still does not understand it with the slower version.
>>
>>When a new version of a known program is released, some people will look at the
>>NPS and say "Oh, the NPS of the new version is lower, so I guess more knowledge
>>has been added to the program". Bullshit.
>
>Well mostly they will be right. It is a good guess. In the case of LG it had a
>NPS over 1M. That this high nps was not only "optical" was proven by it's
>remarkable tactical abilities. I would think: A woodhacker, with hardly any
>eval. Suddenly it's down to 200k. How come?
>
>Well, in this case, my guess would be some eval was stuck into it. What's yours?
>
>
>Ciao,
>Bas.



I don't know what happened, but I told you that it was possible that the speedup
was due to better selectivity.

When a programmer tries to stop generating blindly all moves, and begins to
generate only smart moves instead, then his progam's NPS drops, but the program
plays better.

No need to add knowledge to get this.

But it is possible that knowledge has been added to LG. It would not hurt.

But nobody can tell, and just looking at the NPS is not enough.


    Christophe



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