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Subject: Re: A new kind of "swindle mode" for Crafty

Author: Oliver Roese

Date: 12:52:10 09/29/00

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On September 29, 2000 at 15:32:13, Uri Blass wrote:

>On September 29, 2000 at 14:40:05, Fernando Villegas wrote:
>
>>Hi Bob
>>Well, let me give you a more detailed an idea of what I try to mean.
>>Suppose the program is already in a losing track. From then on what I say is
>>that he should try to put the opponent in the more tricky scenaries, not jus
>>looking for the best thoeretical move to do. How to do it: maximizing the chance
>>of the opponent to blunder. Example. Supose Crafty plays and has two moves and
>>the adversary has three moves in answer for each of those two moves. This, of
>>course, is just an example.
>>Now, supose move A has the following answers: move x, score 5+; move y, score
>>5,5+ and move z, score 5,9+
>>Then you have move B with the following possible answers: move x1, with score
>>6,7+; move y2, with score 5,0+ and move z2, with score 1-
>>
>>Now, in the usual way, Crafty would choose move A, as much even the best
>>opponent move there is just 5,9+, but with move B the opponent has the chance to
>>play x1, with score 6,7+.
>>What I say is that in this field of bad scores, that kind of reasonning has not
>>too much sense as anyway, with 5.0+ or with 6,7+, anyway the program is lost. So
>>the idea of a swindle comes, as in human games: you choose move B because there
>>there is a chance the opponent will mistake and play z2, with score 1-.

Realizing this sheeme would have a deep designimpact, since one would have to
look on a complete subtree of depth 1.

>
>This is not so simple.
>The question is if there is a practical chance that the opponent is going to
>blunder.
>
>It is possible that move A is better from practical reasons because because
>after move A there is a practical chance that the opponent is going to blunder
>when after move B there is no practical chance that the opponent will miss the
>+6.7 move.
>

Good point.
I think most of the time the "chance" would be a mere missing of a retake.

>I think that it is not a good idea to invest time on swindle mode if you want to
>win humans in regular games and it is better to invest time in preventing a  bad
>position in the first place.

These goals are conceptionally not contradictoric.

>
>Ideas for swindle mode can be used only if they are good and simple to do and I
>think that the idea that you suggest is not good and is not simple.
>

I think that condemming a new idea is simple _and_ bad.
Since it is contraproductive.

>Uri

Oliver



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