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Subject: Re: More information + a couple of diagrams

Author: Ricardo Gibert

Date: 19:29:44 10/07/00

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On October 07, 2000 at 19:32:18, Vincent Diepeveen wrote:

>On October 07, 2000 at 15:16:17, Peter McKenzie wrote:
>
>>The position where the solution is most in doubt:
>>
>>[D]2k2K2/8/pp6/2p5/2P5/PP6/8/8 w - -
>>
>>The authors say that after 1.Ke8 Kc7 2.Ke7, black draws by 2...b5 with a
>>stalemate motif after 3.Ke6 b4 4.a4 Kb6.
>
>nice motif for humans. peanut for the computer to see.
>however, after 1.a4 i get a 0.00 score from diep initially,
>now there are sure some bugs in this version, as i'm busy rewriting
>its hashing to 64 bits (which asks for bugs of course), but 0.00 is
>pretty hard. it is basically doubting between 0.50 and 0.00 on most
>plies. where the stalemate position is 50 moves of shuffling around
>with king and score +1.31. this version not showing +3.x scores weirdly.
>
>what is the win with a4 which i'm missing? and 20 plies of search too,
>which is hard to believe in this position. with all 3 vs 2 egtb attached
>and 20 plies of search with the white king already penetrated i either
>expect to see +mateXX or see many pawns go or see draw score if it's
>a draw. Now i get a slight draw score depending upon depth it is 0.00 or
>+0.50 for white. That's not very convincing.
>
>>Of course white can vary, and they quote: 4.axb4 cxb4 5.Kd5 a5 6.Kc5 a4=
>>
>>Or: 2.a4 b5 which is supposed to be drawn too.
>
>>I haven't checked these lines thoroughly, but quickly playing some of them vs my
>>program suggests they are probably correct.  Certainly its possible there is a
>>mistake though.
>>
>>The other controversial positon:
>>
>>[D]8/1k6/p4p2/2p2P2/p1P2P2/2P5/P1K5/8 w - -
>>
>>Kc1 is analysed using the 'theory of corresponding squares', something I don't
>>really understand :-)  I haven't analysed this one at all, I will just quote the
>>main variation:
>
>i have wasted a full evening to go to a meeting where the writers
>about the 'corresponding square' theory were there.
>
>it's all big nonsense. the problem is to figure out what the corresponding
>squares are. it's like saying: "find best move M and play perfect
>chess". Now the problem is to find move M. So is the problem to
>find the corresponding squares. There is no algorithm for it at all.
>After wasting hours of talk to the authors who themselves aren't strong
>chessplayers at all, they couldn't give any algorithm for it, and it
>all appeared to come down to how well you can define squares as being
>the corresponding square!
>
>>1.Kc1! Kc7 2.Kd1! Kd7 3.Ke1 Kc7 4.Kf2 Kd8 5.Ke2 Ke8 6.Kd3 Kd7 7.Ke3 Kd6 8.Ke4
>>"(forcing the pawn to advance)" a3 9.Kd3 a5 10.Kc2! a4 "The posiiton on the
>>Q-side is blocked; a quadratic system with non-ambiguous rear (711) now
>>operates."  Go figure!  11.Kc2! Ke7 12.Kd3 Kc6 13.Ke2 Kd6 14.Kf2 Kd7 15.Ke3 Ke7
>>16.Kf3 and wins
>
>that's 16 moves. I'm searching 40 plies. that's 20 moves. So i see
>4 moves deeper as this. Also i have made  afew moves and then also searched
>40 plies. that's like 23 ply in the diagram position. So obviously this
>trick isn't the problem here!
>
>>I didn't play thru. that variation, but clearly its at least 31ply and white
>>hasn't even captured a pawn yet!  Let me see, finished with white K on f3, so it
>>needs another 3 moves at the very least to capture c5 so this problem looks like
>>it is at the VERY least 34ply deep and probably more.
>
>I searched if i count the moves made first with it 44 plies or something
>and don't see a win at all.
>
>>cheers,
>>Peter

If you are really interested in the theory of corresponding squares, you may
want to have a look at the book, "The Final Countdown" by Willem Hajenius &
Herman van Riemsdijk.

As for translating it into a computer comprehensible algorithm, I don't think it
is practical. I think it all comes down to what is "obvious to a human player"
and what is "obvious to a computer" not being the same. In any case, with hash
tables, computers do quite well with these  type of positions generally, so I
don't think it is really worthwhile to try to get computers to to analyze these
positions the same way a human does...unless maybe your idea is to have the
computer explain these positions to humans?



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