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Subject: Re: More information + a couple of diagrams

Author: Dave Gomboc

Date: 23:00:25 10/07/00

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On October 08, 2000 at 01:37:20, Ricardo Gibert wrote:

>On October 08, 2000 at 01:27:15, Dave Gomboc wrote:
>
>>On October 07, 2000 at 22:29:44, Ricardo Gibert wrote:
>>
>>>On October 07, 2000 at 19:32:18, Vincent Diepeveen wrote:
>>>
>>>>On October 07, 2000 at 15:16:17, Peter McKenzie wrote:
>>>>
>>>>>The position where the solution is most in doubt:
>>>>>
>>>>>[D]2k2K2/8/pp6/2p5/2P5/PP6/8/8 w - -
>>>>>
>>>>>The authors say that after 1.Ke8 Kc7 2.Ke7, black draws by 2...b5 with a
>>>>>stalemate motif after 3.Ke6 b4 4.a4 Kb6.
>>>>
>>>>nice motif for humans. peanut for the computer to see.
>>>>however, after 1.a4 i get a 0.00 score from diep initially,
>>>>now there are sure some bugs in this version, as i'm busy rewriting
>>>>its hashing to 64 bits (which asks for bugs of course), but 0.00 is
>>>>pretty hard. it is basically doubting between 0.50 and 0.00 on most
>>>>plies. where the stalemate position is 50 moves of shuffling around
>>>>with king and score +1.31. this version not showing +3.x scores weirdly.
>>>>
>>>>what is the win with a4 which i'm missing? and 20 plies of search too,
>>>>which is hard to believe in this position. with all 3 vs 2 egtb attached
>>>>and 20 plies of search with the white king already penetrated i either
>>>>expect to see +mateXX or see many pawns go or see draw score if it's
>>>>a draw. Now i get a slight draw score depending upon depth it is 0.00 or
>>>>+0.50 for white. That's not very convincing.
>>>>
>>>>>Of course white can vary, and they quote: 4.axb4 cxb4 5.Kd5 a5 6.Kc5 a4=
>>>>>
>>>>>Or: 2.a4 b5 which is supposed to be drawn too.
>>>>
>>>>>I haven't checked these lines thoroughly, but quickly playing some of them vs my
>>>>>program suggests they are probably correct.  Certainly its possible there is a
>>>>>mistake though.
>>>>>
>>>>>The other controversial positon:
>>>>>
>>>>>[D]8/1k6/p4p2/2p2P2/p1P2P2/2P5/P1K5/8 w - -
>>>>>
>>>>>Kc1 is analysed using the 'theory of corresponding squares', something I don't
>>>>>really understand :-)  I haven't analysed this one at all, I will just quote the
>>>>>main variation:
>>>>
>>>>i have wasted a full evening to go to a meeting where the writers
>>>>about the 'corresponding square' theory were there.
>>>>
>>>>it's all big nonsense. the problem is to figure out what the corresponding
>>>>squares are. it's like saying: "find best move M and play perfect
>>>>chess". Now the problem is to find move M. So is the problem to
>>>>find the corresponding squares. There is no algorithm for it at all.
>>>>After wasting hours of talk to the authors who themselves aren't strong
>>>>chessplayers at all, they couldn't give any algorithm for it, and it
>>>>all appeared to come down to how well you can define squares as being
>>>>the corresponding square!
>>>>
>>>>>1.Kc1! Kc7 2.Kd1! Kd7 3.Ke1 Kc7 4.Kf2 Kd8 5.Ke2 Ke8 6.Kd3 Kd7 7.Ke3 Kd6 8.Ke4
>>>>>"(forcing the pawn to advance)" a3 9.Kd3 a5 10.Kc2! a4 "The posiiton on the
>>>>>Q-side is blocked; a quadratic system with non-ambiguous rear (711) now
>>>>>operates."  Go figure!  11.Kc2! Ke7 12.Kd3 Kc6 13.Ke2 Kd6 14.Kf2 Kd7 15.Ke3 Ke7
>>>>>16.Kf3 and wins
>>>>
>>>>that's 16 moves. I'm searching 40 plies. that's 20 moves. So i see
>>>>4 moves deeper as this. Also i have made  afew moves and then also searched
>>>>40 plies. that's like 23 ply in the diagram position. So obviously this
>>>>trick isn't the problem here!
>>>>
>>>>>I didn't play thru. that variation, but clearly its at least 31ply and white
>>>>>hasn't even captured a pawn yet!  Let me see, finished with white K on f3, so it
>>>>>needs another 3 moves at the very least to capture c5 so this problem looks like
>>>>>it is at the VERY least 34ply deep and probably more.
>>>>
>>>>I searched if i count the moves made first with it 44 plies or something
>>>>and don't see a win at all.
>>>>
>>>>>cheers,
>>>>>Peter
>>>
>>>If you are really interested in the theory of corresponding squares, you may
>>>want to have a look at the book, "The Final Countdown" by Willem Hajenius &
>>>Herman van Riemsdijk.
>>>
>>>As for translating it into a computer comprehensible algorithm, I don't think it
>>>is practical.
>>
>>Your opinion notwithstanding, Murray Campbell did it over ten years ago. :-)
>>
>>Dave
>
>Very interesting. Is there a download article on this? I'm curious if this a
>practical algorithm, why it is not being used in programs. Does it include
>positions where pawns can move forward? Or only positions where they are
>blocked?

In fact, there's an entire Ph.D. thesis on it. :-)  I imagine it isn't being
used in (at least most) programs because it's not perfect either, and the
brute-force method worked somewhat better overall than it did.  However, it did
handle some positions much better than a brute forcer.  The pawns didn't have to
be blocked, but of course that makes it easier (mind you, that makes it easier
for a brute force program too!)

Dave



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