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Subject: Re: move in *zero* seconds?

Author: Uri Blass

Date: 07:23:40 10/08/00

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On October 08, 2000 at 10:13:38, Mike S. wrote:

>On October 08, 2000 at 09:35:04, Robert Hyatt wrote:
>
>>(...)
>>Programs only move in zero seconds in three cases that I know of.
>>
>>1.  book move.  The assumption is that someone/something has already spent
>>a lot of time in choosing these moves.
>>2.  forced move (only legal move).  There is no reason to search at all if
>>you have no choice, legally.
>>3.  Pondering.  These moves are not really made in zero seconds.  It just so
>>happens that all the calculation was done while waiting on the opponent.
>>
>>Humans do exactly the same thing.  I have seen them make several 0-second moves
>>in a row.  I am not sure why you think this is a problem?
>
>Thanks for adding the special situations (1.) and (2.) which I forgot; I think
>this cases are possible exceptions from a general situation, where a human
>opponent just can't move in zero seconds. Maybe it's possible at chess servers,
>when the human player's program has a "premove" function or something - or the
>player is a blitz expert with a very fast hand. But I was thinking of the fact
>that a human opponent has at least to make some physical movement normally,
>which the computer doesn't need to do, and I think this might be unfair (I'm not
>a blitz player mayself).
>
>Btw., in the other "unfairness" discussions I always expressed the opinion that
>computers play under equal conditions and there is no unfairness at all, but in
>this case of zero seconds (or 0:00.2 for example, which is more or less the same
>in this respect) thinking time, I thought this may indeed not be fair.
>
>Furthermore, it is known from engine matches that long sequences of moves are
>"produced" at the end of some games with practically no calculation time,
>because the programs can neither agree a draw, nor win, nor loose on time. Most
>of this bad chess could be avoided by a minimum of 1 second per move probably.
>
>I may be wrong - just an idea.
>
>Regards,
>M.Scheidl

It can be avoided by using always fisher time control with increasment of at
least 1 second against computers.
If GM's do not use increasment they can blame only themselves.

Uri



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