Author: Uri Blass
Date: 07:23:40 10/08/00
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On October 08, 2000 at 10:13:38, Mike S. wrote: >On October 08, 2000 at 09:35:04, Robert Hyatt wrote: > >>(...) >>Programs only move in zero seconds in three cases that I know of. >> >>1. book move. The assumption is that someone/something has already spent >>a lot of time in choosing these moves. >>2. forced move (only legal move). There is no reason to search at all if >>you have no choice, legally. >>3. Pondering. These moves are not really made in zero seconds. It just so >>happens that all the calculation was done while waiting on the opponent. >> >>Humans do exactly the same thing. I have seen them make several 0-second moves >>in a row. I am not sure why you think this is a problem? > >Thanks for adding the special situations (1.) and (2.) which I forgot; I think >this cases are possible exceptions from a general situation, where a human >opponent just can't move in zero seconds. Maybe it's possible at chess servers, >when the human player's program has a "premove" function or something - or the >player is a blitz expert with a very fast hand. But I was thinking of the fact >that a human opponent has at least to make some physical movement normally, >which the computer doesn't need to do, and I think this might be unfair (I'm not >a blitz player mayself). > >Btw., in the other "unfairness" discussions I always expressed the opinion that >computers play under equal conditions and there is no unfairness at all, but in >this case of zero seconds (or 0:00.2 for example, which is more or less the same >in this respect) thinking time, I thought this may indeed not be fair. > >Furthermore, it is known from engine matches that long sequences of moves are >"produced" at the end of some games with practically no calculation time, >because the programs can neither agree a draw, nor win, nor loose on time. Most >of this bad chess could be avoided by a minimum of 1 second per move probably. > >I may be wrong - just an idea. > >Regards, >M.Scheidl It can be avoided by using always fisher time control with increasment of at least 1 second against computers. If GM's do not use increasment they can blame only themselves. Uri
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