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Subject: Re: move in *zero* seconds?

Author: Uri Blass

Date: 10:06:05 10/08/00

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On October 08, 2000 at 12:20:43, Oliver Roese wrote:

>On October 08, 2000 at 09:28:44, Mike S. wrote:
>
>>Should programs be able, or be allowed, to move in *zero* seconds of thinking
>>time?
>>
>>I don't think so (except when the pondering prepared for an opponent's move
>>which is actually played), but I'd like to hear what others, especially blitz
>>players or users who have programs play blitz/lightning at servers, think about
>>this. Is it fair, to make series of moves in zero seconds?
>>
>>Probably, long sequences of very low quality moves in engine matches could be
>>avoided also, by forcing a minimum of 1 second (i.e. as a common standard in
>>computer chess programs).
>>
>>Thanks,
>>M.Scheidl
>
>
>In opening and (very late) endgame computers act (almost) optimally.
>So surely nobody could say a competition in this case is "fair".
>Maybe "interesting" oder "challenging" for someone.
>
>I tried to match some computer-accounts on fics with a 2-12 timecontrol.
>But almost all dont allow that (surprise, surprise;)
>
>Oliver

I think that they will allow standard 2-15 or 20-20 time control when you have
better chances so I do not understand why do you need 2-12 time control unless
the target is to increase your blitz rating.

I do not like the fact that the players care about rating and I think they
should care only about the game they play and not about rating when it is clear
that the rating is clearly distorted(the fact that people can inflate their
rating prove that the rating is distorted).

Uri



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