Author: Vincent Diepeveen
Date: 15:52:24 10/08/00
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On October 08, 2000 at 09:28:44, Mike S. wrote: >Should programs be able, or be allowed, to move in *zero* seconds of thinking >time? > how about posting this in the mailbox of ICS admins instead of asking whether we want our programs to move fast, logically we want our programs to move as fast as possible. if timestamp only counts in 1/10 of a second, logically a program can move faster as that, so then it moves in 0 seconds. Logical. End of discussion. >I don't think so (except when the pondering prepared for an opponent's move >which is actually played), but I'd like to hear what others, especially blitz >players or users who have programs play blitz/lightning at servers, think about >this. Is it fair, to make series of moves in zero seconds? It's only depending upon the timestamp. Are you really *believing* the programs really move in 0.000000000000000000000000000 seconds? If the program in reality moves in 0.05 seconds, then sure it will lose a second after 20 bookmoves! if that's also too fast for you, hell don't play a program in time trouble but always play it using increment! Anyway i know your next post is about why programs are allowed to search so deep within a second (like several plies) where you make pure blunders, so that randomness should be added. Is it? >Probably, long sequences of very low quality moves in engine matches could be >avoided also, by forcing a minimum of 1 second (i.e. as a common standard in >computer chess programs). >Thanks, >M.Scheidl
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